- Jul 05, 2014
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webdesigner97 authored
- API {farming.register_hoe(), farming.register_plant()} - Fertilities -> Plant only grow on soil with a fitting fertility, e.g. Wheat only grows on grassland, while cotton grows in deserts and grassland) - New soil: Desert Sand - Place seeds instead of plants
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HybridDog authored
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BlockMen authored
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BlockMen authored
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BlockMen authored
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BlockMen authored
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webdesigner97 authored
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PenguinDad authored
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Sfan5 authored
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BlockMen authored
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BlockMen authored
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Amaz1 authored
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BlockMen authored
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SmallJoker authored
This adds protection for furnaces (when the area is protected, so it the furnace). Also made the codes a bit shorter..
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SmallJoker authored
These changes allow players to punch up old bones or their own. If there is no area for bones, drop the items instead of delete. Notify the player where he died, so he can find them again.
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Sfan5 authored
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arsdragonfly authored
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BlockMen authored
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Sfan5 authored
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BlockMen authored
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paramat authored
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marvok authored
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Jonathon Station authored
Stair recipe now outputs six stairs rather than four.
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Vanessa Ezekowitz authored
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua and put all instances of this property right under the drawtype, since they are directly related and depend on the above.
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Casimir authored
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Sfan5 authored
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- Jun 25, 2014
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Zheyu Shen authored
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- May 20, 2014
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RealBadAngel authored
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- Apr 12, 2014
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BlockMen authored
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- Feb 18, 2014
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4Evergreen4 authored
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- Feb 13, 2014
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ShadowNinja authored
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ShadowNinja authored
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- Feb 08, 2014
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Jordan Snelling authored
<PilzAdam> why dont you include sam II in there?
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Jordan Snelling authored
hat layer, when the area for the cape (a 8x12 set of pixels) which is to the right of the arm texture, is given a non-alpha or semi-alpha pixel, it will display ingame, similar to the hat layer on the player's head.
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- Jan 17, 2014
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ShadowNinja authored
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ShadowNinja authored
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- Jan 11, 2014
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ShadowNinja authored
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- Dec 23, 2013
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- Dec 22, 2013
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ShadowNinja authored
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ShadowNinja authored
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