- Sep 05, 2019
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Panquesito7 authored
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- Aug 31, 2019
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Paramat authored
Allows the initial hand registration to alter the 'wield_scale' without needing to also alter it in creative mod. Also make default mod a dependency again, as the initial hand registration is required.
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- Aug 28, 2019
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Paramat authored
Previously, the value of 'mapgen_limit' was not used to limit the spawn position. If a friendly-biome spawn point is not found within a small world, spawn point falls back to the engine spawn point, which has a larger chance of success.
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TumeniNodes authored
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- Aug 20, 2019
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Paul Ouellette authored
The output returned by `get_craft_result` has a replacements table that contains any replacement items that could not be placed in the input (due to the input stack having a count > 1). Put these replacements in the dst list or drop them on the furnace.
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- Aug 19, 2019
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coil authored
This prevents a crash when a 'nil' digger is passed by the engine to minetest.node_dig.
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- Aug 18, 2019
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Paramat authored
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- Aug 13, 2019
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Paramat authored
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- Aug 11, 2019
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Paul Ouellette authored
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- Aug 03, 2019
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Paramat authored
Engine change now makes this possible.
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- Aug 01, 2019
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HybridDog authored
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TumeniNodes authored
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- Jul 31, 2019
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TumeniNodes authored
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- Jul 30, 2019
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Paramat authored
Tune noise to appear roughly where long dry grass is least dense and shortest.
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- Jul 26, 2019
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TumeniNodes authored
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- Jul 22, 2019
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TumeniNodes authored
Fixes bugs caused by removing 'default' as a hard dependency.
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Paramat authored
Update side texture to match the new top texture. 3/4 side coverage instead of 1/2,
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- Jul 21, 2019
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Paramat authored
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- Jul 17, 2019
- Jul 16, 2019
- Jul 15, 2019
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TumeniNodes authored
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- Jul 14, 2019
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Paramat authored
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- Jul 13, 2019
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acmgit authored
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- Jul 12, 2019
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SmallJoker authored
Code simplification by combining the on_place functions.
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- Jul 10, 2019
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bell07 authored
sfinv: Add lists above the content to support listrings in content. Reuse sfinv inventory lists for creative.
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- Jul 03, 2019
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luk3yx authored
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- Jul 01, 2019
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Paramat authored
Icesheet ice dungeons now have ice stairs. Remove some now-unnecessary sandstone mapgen aliases, one remains as it is required by the dungeon loot mod. Re-arrange mapgen aliases to separate those needed for mgv6.
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- Jun 24, 2019
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rubenwardy authored
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- Jun 16, 2019
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t0ny2 authored
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- Jun 07, 2019
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SmallJoker authored
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Paramat authored
This schematic is used for sapling-grown large cacti, so should not destroy the sand node below, as sand nodes are in short supply in some situations. Like trees, only force-place the node that replaces the sapling.
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- Jun 02, 2019
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acmgit authored
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- Jun 01, 2019
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An0n3m0us authored
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- May 26, 2019
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Zweihorn authored
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Paul Ouellette authored
The author is used to track packages for updating, so it should match.
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- May 18, 2019
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Paramat authored
No longer use the hardcoded engine cave liquids. Water only in '_ocean' biomes, water and lava in '_under' biomes.
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