- May 12, 2015
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Wuzzy authored
Implemented nodes: - Steel Door: Ignores explosion - Locked Chest: Ignores explosion - Fire: Ignores explosion - TNT: Starts burning - Burning TNT: Explodes immediately - Gunpowder: Starts burning - Burning Gunpowder: Ignores explosion
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- May 11, 2015
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paramat authored
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- Apr 19, 2015
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paramat authored
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- Apr 06, 2015
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paramat authored
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- Mar 29, 2015
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BlockMen authored
- Mese glows - Glass + Mese = Meselamp - New mese mineral texture
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- Feb 28, 2015
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ThatGraemeGuy authored
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- Jan 24, 2015
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MT-Modder authored
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- Jan 10, 2015
- Dec 12, 2014
- Dec 07, 2014
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PilzAdam authored
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- Dec 06, 2014
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PilzAdam authored
* Move furnace related code into furnace.lua * Move duplicated code into functions * Rewrite ABM: * Easier to follow strcuture (no returns in the middle) * No unnecessary calls to get_craft_result * Split logic and "visual feedback" (a bit) * Fewer calls to meta:set and meta:get * Better feedback on the current state of the furnace
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PilzAdam authored
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PilzAdam authored
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PilzAdam authored
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PilzAdam authored
Original author: @MT-Modder
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- Dec 03, 2014
- Nov 30, 2014
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Craig Davison authored
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paramat authored
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- Oct 02, 2014
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BlockMen authored
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- Jul 22, 2014
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Zefram authored
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- Jul 05, 2014
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BlockMen authored
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HybridDog authored
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SmallJoker authored
This adds protection for furnaces (when the area is protected, so it the furnace). Also made the codes a bit shorter..
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Sfan5 authored
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arsdragonfly authored
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BlockMen authored
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Vanessa Ezekowitz authored
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua and put all instances of this property right under the drawtype, since they are directly related and depend on the above.
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Casimir authored
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Sfan5 authored
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- Feb 18, 2014
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4Evergreen4 authored
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- Jan 11, 2014
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ShadowNinja authored
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- Dec 22, 2013
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ShadowNinja authored
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- Dec 08, 2013
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Novatux authored
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- Dec 03, 2013
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RealBadAngel authored
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