- Dec 15, 2016
- Dec 13, 2016
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Milan authored
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Milan authored
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paramat authored
Some nodes with the snappy group (wool, glass pane, seeds) were missing sound when dug with a sword. Adding the sound causes it to be used for glass pane, so define a 'dig' sound in the 'node sound glass defaults' table, use the footstep sound. Adding the sound also causes it to be used for seeds which deliberately have no dig sound, so add an empty sound override for seed dig. Reduce the gain of the glass footstep sound which was excessively loud. Add some freesound members to license.txt.
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- Dec 12, 2016
- Dec 11, 2016
- Dec 10, 2016
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Milan authored
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- Dec 09, 2016
- Dec 08, 2016
- Dec 07, 2016