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  1. Apr 30, 2018
  2. Apr 29, 2018
  3. Apr 20, 2018
  4. Apr 13, 2018
  5. Apr 12, 2018
    • Paramat's avatar
      Ore distribution: Deeper iron, diamond and mese block, tune gold (#2107) · 8d8f2f79
      Paramat authored
      Iron at y = 0 was far too easy to find.
      Adjust gold lower region to be twice the depth of highest level, like
      all other ores.
      Diamond at y = -500 was too easy to progress to.
      Make diamond and mese block deeper to create a depth progression from
      mese crystal to diamond, to reflect tool progression.
      This all creates a satisfying 2^n depth progression, with lower regions
      being at twice the depth of highest levels.
      Unverified
      8d8f2f79
  6. Apr 08, 2018
  7. Apr 04, 2018
  8. Mar 28, 2018
  9. Mar 25, 2018
  10. Mar 22, 2018
  11. Mar 18, 2018
  12. Mar 13, 2018
  13. Mar 11, 2018
  14. Mar 06, 2018
  15. Feb 27, 2018
  16. Feb 26, 2018
  17. Feb 25, 2018
  18. Feb 20, 2018
  19. Feb 19, 2018
    • paramat's avatar
      Schematics: Various improvements · 094ad004
      paramat authored
      Acacia bush: Create a unique form different to normal bush, with more
      leaf nodes at top than at base.
      Acacia tree: Maximum height increased by 1 node. 2 extra nodes of
      height variation.
      Jungle tree: Add an extra node of height variation. Y-slices moved
      downwards to be more balanced between trunk and branches, makes
      branches more common.
      Pine tree: Increase maximum height by 1 node. Add an extra node of
      height variation.
      
      Update sapling 'on place' protection checks for acacia and pine trees.
      094ad004
    • paramat's avatar
      Rainforest: Add emergent jungle tree and sapling · b90aabec
      paramat authored
      Height 20 to 32 nodes.
      Dependent on chunksize >= 5.
      Base limited to maximum altitude y = 32.
      Craft sapling from 9 jungle saplings.
      b90aabec
  20. Feb 17, 2018
  21. Feb 07, 2018
  22. Feb 04, 2018
    • paramat's avatar
      Coniferous litter: Improve textures · ca81e9b8
      paramat authored
      Greyer, lighter, reduce lines, remove dark patches.
      Shorter and more consistent side texture.
      ca81e9b8
    • paramat's avatar
      Flower spread ABM: Optimise · a5879720
      paramat authored
      Match maximum spread density to maximum mapgen density for flowers.
      Place 3 flora nodes at once instead of 1.
      Change ABM chance value to 300 to match previous spread rate.
      ABM becomes 3 times less intensive.
      a5879720
  23. Feb 03, 2018
  24. Jan 31, 2018
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