- Jul 16, 2016
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- Jun 22, 2016
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Milan authored
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- Apr 23, 2016
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kilbith authored
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- Apr 19, 2016
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paramat authored
Remove search for 'group:flora_block' Enable flora spread on 'dirt with dry grass'
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- Apr 16, 2016
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tenplus1 authored
Tidy up position numbers and code Check for flora group aswell Improve node light check for mushroom growth Shrooms grow in 3 and below light
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- Apr 12, 2016
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kilbith authored
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- Apr 08, 2016
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kilbith authored
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- Mar 22, 2016
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paramat authored
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- Feb 14, 2016
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paramat authored
Spread ABM intervals evenly across 1 to 16 seconds 16s ensures no nodes are missed when player walks past Adjust chance values to compensate, for identical action rates Combine lavacooling ABMs into one, return to chance = 1 Grass growth: add 'neighbors = "air"' to avoid processing the thousands of underground dirt nodes Grass death: Reduce action rate to that of grass growth Fire: Use chance = 1 for flame extinguishing and flame removal when mod is disabled
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- Dec 25, 2015
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Auke Kok authored
These have almost no value gameplay wise. Mushrooms spread by their very nature into appropriate soil nearby, and harvesting spores is something only scientists do. Actual mushroom farmers leave a few mushrooms and put on more manure, and keep the light off. Modify the growth ABM to test for light levels and attempt to plant a similar mushroom nearby (+/- 2 x,z, +/- y). Light at both source and destination needs to be low enough. I've tuned it to be 3-4 spaces from a torch. Mushrooms will die in full sunlight, but they can survive under trees and may grow out at night anywhere. Removed obsolete textures. Remove unused nodes and provide aliases for them. Aliased obsolete nodes so no unknown item nodes appear. Mushrooms die only in full sunlight (light level 15).
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- Oct 05, 2015
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paramat authored
Add 'buildable_to = true' to flowers and waterlily
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- Sep 17, 2015
- Sep 10, 2015
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paramat authored
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- Aug 14, 2015
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paramat authored
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- Aug 10, 2015
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est31 authored
-> Don't always drop the main mushroom (allowed endless spore generation loop before) -> Drop less spores, before you got lots of spores
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- Aug 07, 2015
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paramat authored
Code re-arranged and clarified
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- Aug 04, 2015
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paramat authored
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- Jul 17, 2015
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Rui914 authored
Update
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jeanpatrick.guerrero@gmail.com authored
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- Jun 06, 2015
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LeMagnesium authored
Improved flowers' registration system - Specific nodeboxes, - Color groups - All datas were put into a table then unpacked for add_simple_flower
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Ombridride authored
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- Nov 16, 2014
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paramat authored
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- Nov 08, 2014
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RHRhino authored
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- May 25, 2013
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PilzAdam authored
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- May 18, 2013
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PilzAdam authored
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