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  1. Mar 18, 2017
  2. Mar 17, 2017
  3. Mar 15, 2017
  4. Mar 14, 2017
  5. Mar 13, 2017
  6. Mar 12, 2017
  7. Mar 10, 2017
    • paramat's avatar
      Flint & steel sounds: Fix bugs caused by nil position · ad118ea9
      paramat authored
      Usage and tool break sounds were played at 'pointed_thing.above' which
      can be nil if not pointing at anything or at an entity. This caused
      sounds to be played to all players on a server non-positionally.
      
      Fallback to player pos for sounds if 'pointed_thing.above' is nil.
      
      Replace 'pt' variable with 'pointed_thing' in 'register_tool'.
      ad118ea9
    • paramat's avatar
      Mapgen: Use decoration sidelen 16 for jungletrees and junglegrass · c52ad140
      paramat authored
      Currently jungletrees and junglegrass use sidelen 80 for simplicity,
      but this results in a more uneven distribution of decorations. A more
      even distribution helps keep rainforest darker with a more unbroken
      canopy.
      This is also more consistent. 80 is based on the default mapchunk
      size, all other decorations use sidelen 16 or smaller to divide into
      any mapchunk size.
      c52ad140
    • paramat's avatar
      Tree schematics: Alter jungletree, aspen, pine, appletree · 0f0dd0f6
      paramat authored
      Denser jungletree for darker rainforest:
      Highest 'jungletree' nodes now prob 255.
      Add a 5th lower branch layer.
      Increase lower branch layer y-slice prob to 191.
      
      Aspen:
      Extend trunk upwards by 1 node to reduce leafdecay radius to 2.
      
      Pine:
      Make lower trunk 1 node longer so that lowest branches are more often
      higher off the ground, also to make pines taller.
      
      Appletree:
      Make 2 opposite branches prob 255, the other 2 prob 127, to avoid
      trees with 1 or 0 branches. Therefore also add random rotation.
      0f0dd0f6
  8. Mar 09, 2017
  9. Mar 07, 2017
  10. Mar 06, 2017
  11. Mar 05, 2017
  12. Mar 04, 2017
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