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  • Illuna-Minetest/minetest_game
  • ClaudiusMinimus/minetest_game
  • xthediamondlegox/minetest_game
  • Elvas/minetest_game
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with 319 additions and 282 deletions
......@@ -41,8 +41,6 @@ minetest.register_alias("locked_chest", "default:chest_locked")
minetest.register_alias("cobble", "default:cobble")
minetest.register_alias("mossycobble", "default:mossycobble")
minetest.register_alias("steelblock", "default:steelblock")
minetest.register_alias("nyancat", "default:nyancat")
minetest.register_alias("nyancat_rainbow", "default:nyancat_rainbow")
minetest.register_alias("sapling", "default:sapling")
minetest.register_alias("apple", "default:apple")
......@@ -79,4 +77,3 @@ minetest.register_alias("default:pinewood", "default:pine_wood")
minetest.register_alias("default:ladder", "default:ladder_wood")
minetest.register_alias("default:sign_wall", "default:sign_wall_wood")
......@@ -888,18 +888,6 @@ minetest.register_craft({
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "default:nyancat",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "default:nyancat_rainbow",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "group:sapling",
......@@ -935,4 +923,3 @@ minetest.register_craft({
recipe = "default:dry_grass_1",
burntime = 2,
})
......@@ -120,6 +120,7 @@ default.cool_lava = function(pos, node)
end
minetest.register_abm({
label = "Lava cooling",
nodenames = {"default:lava_source", "default:lava_flowing"},
neighbors = {"group:water"},
interval = 1,
......@@ -134,6 +135,7 @@ minetest.register_abm({
--
-- optimized helper to put all items in an inventory into a drops list
--
function default.get_inventory_drops(pos, inventory, drops)
local inv = minetest.get_meta(pos):get_inventory()
local n = #drops
......@@ -198,6 +200,7 @@ function default.grow_papyrus(pos, node)
end
minetest.register_abm({
label = "Grow cactus",
nodenames = {"default:cactus"},
neighbors = {"group:sand"},
interval = 12,
......@@ -208,6 +211,7 @@ minetest.register_abm({
})
minetest.register_abm({
label = "Grow papyrus",
nodenames = {"default:papyrus"},
neighbors = {"default:dirt", "default:dirt_with_grass"},
interval = 14,
......@@ -235,6 +239,7 @@ end
--
-- Fence registration helper
--
function default.register_fence(name, def)
minetest.register_craft({
output = name .. " 4",
......@@ -281,16 +286,7 @@ end
-- Leafdecay
--
default.leafdecay_trunk_cache = {}
default.leafdecay_enable_cache = true
-- Spread the load of finding trunks
default.leafdecay_trunk_find_allow_accumulator = 0
minetest.register_globalstep(function(dtime)
local finds_per_second = 5000
default.leafdecay_trunk_find_allow_accumulator =
math.floor(dtime * finds_per_second)
end)
-- Prevent decay of placed leaves
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
if placer and not placer:get_player_control().sneak then
......@@ -300,79 +296,44 @@ default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
end
end
-- Leafdecay ABM
minetest.register_abm({
label = "Leaf decay",
nodenames = {"group:leafdecay"},
neighbors = {"air", "group:liquid"},
-- A low interval and a high inverse chance spreads the load
neighbors = {"air"},
interval = 2,
chance = 5,
action = function(p0, node, _, _)
--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
local do_preserve = false
local d = minetest.registered_nodes[node.name].groups.leafdecay
if not d or d == 0 then
--print("not groups.leafdecay")
return
end
local n0 = minetest.get_node(p0)
if n0.param2 ~= 0 then
--print("param2 ~= 0")
chance = 10,
catch_up = false,
action = function(pos, node, _, _)
-- Check if leaf is placed
if node.param2 ~= 0 then
return
end
local p0_hash = nil
if default.leafdecay_enable_cache then
p0_hash = minetest.hash_node_position(p0)
local trunkp = default.leafdecay_trunk_cache[p0_hash]
if trunkp then
local n = minetest.get_node(trunkp)
local reg = minetest.registered_nodes[n.name]
-- Assume ignore is a trunk, to make the thing
-- work at the border of the active area
if n.name == "ignore" or (reg and reg.groups.tree and
reg.groups.tree ~= 0) then
--print("cached trunk still exists")
return
end
--print("cached trunk is invalid")
-- Cache is invalid
table.remove(default.leafdecay_trunk_cache, p0_hash)
end
end
if default.leafdecay_trunk_find_allow_accumulator <= 0 then
local rad = minetest.registered_nodes[node.name].groups.leafdecay
-- Assume ignore is a trunk, to make this
-- work at the border of a loaded area
if minetest.find_node_near(pos, rad, {"ignore", "group:tree"}) then
return
end
default.leafdecay_trunk_find_allow_accumulator =
default.leafdecay_trunk_find_allow_accumulator - 1
-- Assume ignore is a trunk, to make the thing
-- work at the border of the active area
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
if p1 then
do_preserve = true
if default.leafdecay_enable_cache then
--print("caching trunk")
-- Cache the trunk
default.leafdecay_trunk_cache[p0_hash] = p1
end
end
if not do_preserve then
-- Drop stuff other than the node itself
local itemstacks = minetest.get_node_drops(n0.name)
for _, itemname in ipairs(itemstacks) do
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
itemname ~= n0.name then
local p_drop = {
x = p0.x - 0.5 + math.random(),
y = p0.y - 0.5 + math.random(),
z = p0.z - 0.5 + math.random(),
}
minetest.add_item(p_drop, itemname)
end
-- Drop stuff
local itemstacks = minetest.get_node_drops(node.name)
for _, itemname in ipairs(itemstacks) do
if itemname ~= node.name or
minetest.get_item_group(node.name, "leafdecay_drop") ~= 0 then
local p_drop = {
x = pos.x - 0.5 + math.random(),
y = pos.y - 0.5 + math.random(),
z = pos.z - 0.5 + math.random(),
}
minetest.add_item(p_drop, itemname)
end
-- Remove node
minetest.remove_node(p0)
nodeupdate(p0)
end
-- Remove node
minetest.remove_node(pos)
nodeupdate(pos)
end
})
......@@ -382,6 +343,7 @@ minetest.register_abm({
--
minetest.register_abm({
label = "Grass spread",
nodenames = {"default:dirt"},
neighbors = {
"default:dirt_with_grass",
......@@ -433,11 +395,13 @@ minetest.register_abm({
end
})
--
-- Grass and dry grass removed in darkness
--
minetest.register_abm({
label = "Grass covered",
nodenames = {
"default:dirt_with_grass",
"default:dirt_with_dry_grass",
......@@ -464,6 +428,7 @@ minetest.register_abm({
--
minetest.register_abm({
label = "Moss growth",
nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble"},
neighbors = {"group:water"},
interval = 16,
......@@ -479,3 +444,43 @@ minetest.register_abm({
end
end
})
--
-- Checks if specified volume intersects a protected volume
--
function default.intersects_protection(minp, maxp, player_name, interval)
-- 'interval' is the largest allowed interval for the 3D lattice of checks
-- Compute the optimal float step 'd' for each axis so that all corners and
-- borders are checked. 'd' will be smaller or equal to 'interval'.
-- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the
-- for loop (which might otherwise not be the case due to rounding errors).
local d = {}
for _, c in pairs({"x", "y", "z"}) do
if maxp[c] > minp[c] then
d[c] = (maxp[c] - minp[c]) / math.ceil((maxp[c] - minp[c]) / interval) - 1e-4
elseif maxp[c] == minp[c] then
d[c] = 1 -- Any value larger than 0 to avoid division by zero
else -- maxp[c] < minp[c], print error and treat as protection intersected
minetest.log("error", "maxp < minp in 'default.intersects_protection()'")
return true
end
end
for zf = minp.z, maxp.z, d.z do
local z = math.floor(zf + 0.5)
for yf = minp.y, maxp.y, d.y do
local y = math.floor(yf + 0.5)
for xf = minp.x, maxp.x, d.x do
local x = math.floor(xf + 0.5)
if minetest.is_protected({x = x, y = y, z = z}, player_name) then
return true
end
end
end
end
return false
end
......@@ -35,14 +35,16 @@ default.gui_survival_form = "size[8,8.5]"..
default.get_hotbar_bg(0,4.25)
-- Load files
dofile(minetest.get_modpath("default").."/functions.lua")
dofile(minetest.get_modpath("default").."/trees.lua")
dofile(minetest.get_modpath("default").."/nodes.lua")
dofile(minetest.get_modpath("default").."/furnace.lua")
dofile(minetest.get_modpath("default").."/tools.lua")
dofile(minetest.get_modpath("default").."/craftitems.lua")
dofile(minetest.get_modpath("default").."/crafting.lua")
dofile(minetest.get_modpath("default").."/mapgen.lua")
dofile(minetest.get_modpath("default").."/player.lua")
dofile(minetest.get_modpath("default").."/aliases.lua")
dofile(minetest.get_modpath("default").."/legacy.lua")
local default_path = minetest.get_modpath("default")
dofile(default_path.."/functions.lua")
dofile(default_path.."/trees.lua")
dofile(default_path.."/nodes.lua")
dofile(default_path.."/furnace.lua")
dofile(default_path.."/tools.lua")
dofile(default_path.."/craftitems.lua")
dofile(default_path.."/crafting.lua")
dofile(default_path.."/mapgen.lua")
dofile(default_path.."/player.lua")
dofile(default_path.."/aliases.lua")
dofile(default_path.."/legacy.lua")
......@@ -49,7 +49,7 @@ function default.register_ores()
-- Clay
-- This first to avoid clay in sand blobs
minetest.register_ore({
minetest.register_ore({
ore_type = "blob",
ore = "default:clay",
wherein = {"default:sand"},
......@@ -70,7 +70,7 @@ function default.register_ores()
-- Sand
minetest.register_ore({
minetest.register_ore({
ore_type = "blob",
ore = "default:sand",
wherein = {"default:stone", "default:sandstone",
......@@ -1464,73 +1464,16 @@ function default.register_decorations()
end
--
-- Generate nyan cats
--
-- All mapgens except singlenode
function default.make_nyancat(pos, facedir, length)
local tailvec = {x = 0, y = 0, z = 0}
if facedir == 0 then
tailvec.z = 1
elseif facedir == 1 then
tailvec.x = 1
elseif facedir == 2 then
tailvec.z = -1
elseif facedir == 3 then
tailvec.x = -1
else
facedir = 0
tailvec.z = 1
end
local p = {x = pos.x, y = pos.y, z = pos.z}
minetest.set_node(p, {name = "default:nyancat", param2 = facedir})
for i = 1, length do
p.x = p.x + tailvec.x
p.z = p.z + tailvec.z
minetest.set_node(p, {name = "default:nyancat_rainbow", param2 = facedir})
end
end
function default.generate_nyancats(minp, maxp, seed)
local height_min = -31000
local height_max = -32
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1)
local pr = PseudoRandom(seed + 9324342)
local max_num_nyancats = math.floor(volume / (16 * 16 * 16))
for i = 1, max_num_nyancats do
if pr:next(0, 1000) == 0 then
local x0 = pr:next(minp.x, maxp.x)
local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z)
local p0 = {x = x0, y = y0, z = z0}
default.make_nyancat(p0, pr:next(0, 3), pr:next(3, 15))
end
end
end
--
-- Detect mapgen to select functions
--
-- Mods using singlenode mapgen can call these functions to enable
-- the use of minetest.generate_ores or minetest.generate_decorations
local mg_name = minetest.get_mapgen_setting("mg_name")
if mg_name == "v6" then
default.register_ores()
default.register_mgv6_decorations()
minetest.register_on_generated(default.generate_nyancats)
elseif mg_name ~= "singlenode" then
else
default.register_biomes()
default.register_ores()
default.register_decorations()
minetest.register_on_generated(default.generate_nyancats)
end
......@@ -178,8 +178,6 @@ Misc
----
default:cloud
default:nyancat
default:nyancat_rainbow
--]]
......@@ -424,6 +422,7 @@ minetest.register_node("default:snow", {
paramtype = "light",
buildable_to = true,
floodable = true,
walkable = false,
drawtype = "nodebox",
node_box = {
type = "fixed",
......@@ -487,7 +486,7 @@ minetest.register_node("default:wood", {
place_param2 = 0,
tiles = {"default_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
......@@ -502,9 +501,6 @@ minetest.register_node("default:sapling", {
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
......@@ -512,6 +508,23 @@ minetest.register_node("default:sapling", {
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("default:leaves", {
......@@ -589,7 +602,7 @@ minetest.register_node("default:junglewood", {
place_param2 = 0,
tiles = {"default_junglewood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
......@@ -626,9 +639,6 @@ minetest.register_node("default:junglesapling", {
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
......@@ -636,6 +646,23 @@ minetest.register_node("default:junglesapling", {
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:junglesapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 15, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
......@@ -645,7 +672,7 @@ minetest.register_node("default:pine_tree", {
"default_pine_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
......@@ -657,7 +684,7 @@ minetest.register_node("default:pine_wood", {
place_param2 = 0,
tiles = {"default_pine_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
......@@ -693,16 +720,30 @@ minetest.register_node("default:pine_sapling", {
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:pine_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 12, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
......@@ -724,7 +765,7 @@ minetest.register_node("default:acacia_wood", {
place_param2 = 0,
tiles = {"default_acacia_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
......@@ -760,9 +801,6 @@ minetest.register_node("default:acacia_sapling", {
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
......@@ -770,6 +808,23 @@ minetest.register_node("default:acacia_sapling", {
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:acacia_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -4, y = 1, z = -4},
{x = 4, y = 6, z = 4},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("default:aspen_tree", {
......@@ -778,7 +833,7 @@ minetest.register_node("default:aspen_tree", {
"default_aspen_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
......@@ -790,7 +845,7 @@ minetest.register_node("default:aspen_wood", {
place_param2 = 0,
tiles = {"default_aspen_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
......@@ -826,17 +881,32 @@ minetest.register_node("default:aspen_sapling", {
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:aspen_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 12, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
--
-- Ores
--
......@@ -1521,7 +1591,6 @@ minetest.register_node("default:chest", {
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", chest_formspec)
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
......@@ -1572,7 +1641,6 @@ minetest.register_node("default:chest_locked", {
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
......@@ -1713,7 +1781,6 @@ local function register_sign(material, desc, def)
--local n = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
......@@ -1789,7 +1856,9 @@ minetest.register_node("default:ladder_steel", {
default.register_fence("default:fence_wood", {
description = "Wooden Fence",
texture = "default_wood.png",
texture = "default_fence_wood.png",
inventory_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
......@@ -1797,7 +1866,9 @@ default.register_fence("default:fence_wood", {
default.register_fence("default:fence_acacia_wood", {
description = "Acacia Fence",
texture = "default_acacia_wood.png",
texture = "default_fence_acacia_wood.png",
inventory_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:acacia_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
......@@ -1805,7 +1876,9 @@ default.register_fence("default:fence_acacia_wood", {
default.register_fence("default:fence_junglewood", {
description = "Junglewood Fence",
texture = "default_junglewood.png",
texture = "default_fence_junglewood.png",
inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:junglewood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
......@@ -1813,17 +1886,21 @@ default.register_fence("default:fence_junglewood", {
default.register_fence("default:fence_pine_wood", {
description = "Pine Fence",
texture = "default_pine_wood.png",
texture = "default_fence_pine_wood.png",
inventory_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:pine_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_aspen_wood", {
description = "Aspen Fence",
texture = "default_aspen_wood.png",
texture = "default_fence_aspen_wood.png",
inventory_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:aspen_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
......@@ -1905,26 +1982,3 @@ minetest.register_node("default:cloud", {
sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory = 1},
})
minetest.register_node("default:nyancat", {
description = "Nyan Cat",
tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
"default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
paramtype2 = "facedir",
groups = {cracky = 2},
is_ground_content = false,
legacy_facedir_simple = true,
sounds = default.node_sound_defaults(),
})
minetest.register_node("default:nyancat_rainbow", {
description = "Nyan Cat Rainbow",
tiles = {
"default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90",
"default_nc_rb.png", "default_nc_rb.png"
},
paramtype2 = "facedir",
groups = {cracky = 2},
is_ground_content = false,
sounds = default.node_sound_defaults(),
})
mods/default/textures/default_desert_stone_brick.png

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mods/default/textures/default_desert_stone_brick.png

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mods/default/textures/default_desert_stone_brick.png
mods/default/textures/default_desert_stone_brick.png
mods/default/textures/default_desert_stone_brick.png
mods/default/textures/default_desert_stone_brick.png
  • 2-up
  • Swipe
  • Onion skin
mods/default/textures/default_fence_acacia_wood.png

232 B

mods/default/textures/default_fence_aspen_wood.png

450 B

mods/default/textures/default_fence_junglewood.png

231 B

File added
mods/default/textures/default_fence_pine_wood.png

233 B

mods/default/textures/default_fence_wood.png

230 B

mods/default/textures/default_mese_block.png

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mods/default/textures/default_mese_block.png

188 B | W: 0px | H: 0px

mods/default/textures/default_mese_block.png
mods/default/textures/default_mese_block.png
mods/default/textures/default_mese_block.png
mods/default/textures/default_mese_block.png
  • 2-up
  • Swipe
  • Onion skin
mods/default/textures/default_stone_brick.png

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mods/default/textures/default_stone_brick.png

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mods/default/textures/default_stone_brick.png
mods/default/textures/default_stone_brick.png
mods/default/textures/default_stone_brick.png
mods/default/textures/default_stone_brick.png
  • 2-up
  • Swipe
  • Onion skin
......@@ -27,10 +27,8 @@ end
-- 'is snow nearby' function
local function is_snow_nearby(pos)
return #minetest.find_nodes_in_area(
{x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
{x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) > 0
return minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"})
end
......@@ -43,12 +41,12 @@ function default.grow_sapling(pos)
return
end
local mapgen = minetest.get_mapgen_params().mgname
local mg_name = minetest.get_mapgen_setting("mg_name")
local node = minetest.get_node(pos)
if node.name == "default:sapling" then
minetest.log("action", "A sapling grows into a tree at "..
minetest.pos_to_string(pos))
if mapgen == "v6" then
if mg_name == "v6" then
default.grow_tree(pos, random(1, 4) == 1)
else
default.grow_new_apple_tree(pos)
......@@ -56,7 +54,7 @@ function default.grow_sapling(pos)
elseif node.name == "default:junglesapling" then
minetest.log("action", "A jungle sapling grows into a tree at "..
minetest.pos_to_string(pos))
if mapgen == "v6" then
if mg_name == "v6" then
default.grow_jungle_tree(pos)
else
default.grow_new_jungle_tree(pos)
......@@ -65,7 +63,7 @@ function default.grow_sapling(pos)
minetest.log("action", "A pine sapling grows into a tree at "..
minetest.pos_to_string(pos))
local snow = is_snow_nearby(pos)
if mapgen == "v6" then
if mg_name == "v6" then
default.grow_pine_tree(pos, snow)
elseif snow then
default.grow_new_snowy_pine_tree(pos)
......@@ -418,6 +416,7 @@ function default.grow_new_acacia_tree(pos)
path, "random", nil, false)
end
-- New aspen tree
function default.grow_new_aspen_tree(pos)
......@@ -426,3 +425,48 @@ function default.grow_new_aspen_tree(pos)
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, "0", nil, false)
end
--
-- Sapling 'on place' function to check protection of node and resulting tree volume
--
function default.sapling_on_place(itemstack, placer, pointed_thing,
sapling_name, minp_relative, maxp_relative, interval)
-- Position of sapling
local pos = pointed_thing.under
local node = minetest.get_node(pos)
local pdef = minetest.registered_nodes[node.name]
if not pdef or not pdef.buildable_to then
pos = pointed_thing.above
node = minetest.get_node(pos)
pdef = minetest.registered_nodes[node.name]
if not pdef or not pdef.buildable_to then
return itemstack
end
end
local player_name = placer:get_player_name()
-- Check sapling position for protection
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return itemstack
end
-- Check tree volume for protection
if not default.intersects_protection(
vector.add(pos, minp_relative),
vector.add(pos, maxp_relative),
player_name,
interval) then
minetest.set_node(pos, {name = sapling_name})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
else
minetest.record_protection_violation(pos, player_name)
-- Print extra information to explain
minetest.chat_send_player(player_name, "Tree will intersect protection")
end
return itemstack
end
......@@ -185,7 +185,7 @@ end
local function on_place_node(place_to, newnode,
placer, oldnode, itemstack, pointed_thing)
-- Run script hook
for _, callback in ipairs(core.registered_on_placenodes) do
for _, callback in ipairs(minetest.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
local newnode_copy =
......@@ -203,6 +203,14 @@ local function on_place_node(place_to, newnode,
end
end
local function can_dig_door(pos, digger)
local digger_name = digger and digger:get_player_name()
if digger_name and minetest.get_player_privs(digger_name).protection_bypass then
return true
end
return minetest.get_meta(pos):get_string("doors_owner") == digger_name
end
function doors.register(name, def)
if not name:find(":") then
name = "doors:" .. name
......@@ -273,8 +281,10 @@ function doors.register(name, def)
end
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
if not minetest.registered_nodes[
minetest.get_node(above).name].buildable_to then
local top_node = minetest.get_node_or_nil(above)
local topdef = top_node and minetest.registered_nodes[top_node.name]
if not topdef or not topdef.buildable_to then
return itemstack
end
......@@ -336,21 +346,6 @@ function doors.register(name, def)
end
def.recipe = nil
local can_dig = function(pos, digger)
if not def.protected then
return true
end
if minetest.check_player_privs(digger, "protection_bypass") then
return true
end
local meta = minetest.get_meta(pos)
local owner_name
if digger then
owner_name = digger:get_player_name()
end
return meta:get_string("doors_owner") == owner_name
end
if not def.sounds then
def.sounds = default.node_sound_wood_defaults()
end
......@@ -379,14 +374,10 @@ function doors.register(name, def)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
end
def.can_dig = function(pos, player)
return can_dig(pos, player)
end
def.on_rotate = function(pos, node, user, mode, new_param2)
return false
end
def.on_rotate = screwdriver and screwdriver.rotate_simple or false
if def.protected then
def.can_dig = can_dig_door
def.on_blast = function() end
else
def.on_blast = function(pos, intensity)
......@@ -533,19 +524,13 @@ function _doors.trapdoor_toggle(pos, node, clicker)
end
function doors.register_trapdoor(name, def)
if not name:find(":") then
name = "doors:" .. name
end
local name_closed = name
local name_opened = name.."_open"
local function check_player_priv(pos, player)
if not def.protected or
minetest.check_player_privs(player, "protection_bypass") then
return true
end
local meta = minetest.get_meta(pos)
local player_name = player and player:get_player_name()
return meta:get_string("doors_owner") == player_name
end
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
_doors.trapdoor_toggle(pos, node, clicker)
return itemstack
......@@ -556,9 +541,9 @@ function doors.register_trapdoor(name, def)
def.paramtype = "light"
def.paramtype2 = "facedir"
def.is_ground_content = false
def.can_dig = check_player_priv
if def.protected then
def.can_dig = can_dig_door
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
local pn = placer:get_player_name()
local meta = minetest.get_meta(pos)
......@@ -572,7 +557,6 @@ function doors.register_trapdoor(name, def)
else
def.on_blast = function(pos, intensity)
minetest.remove_node(pos)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
return {name}
end
end
......@@ -600,8 +584,10 @@ function doors.register_trapdoor(name, def)
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
def_closed.tiles = {def.tile_front, def.tile_front, def.tile_side, def.tile_side,
def.tile_side, def.tile_side}
def_closed.tiles = {def.tile_front,
def.tile_front .. '^[transformFY',
def.tile_side, def.tile_side,
def.tile_side, def.tile_side}
def_opened.node_box = {
type = "fixed",
......@@ -614,7 +600,8 @@ function doors.register_trapdoor(name, def)
def_opened.tiles = {def.tile_side, def.tile_side,
def.tile_side .. '^[transform3',
def.tile_side .. '^[transform1',
def.tile_front, def.tile_front}
def.tile_front .. '^[transform46',
def.tile_front .. '^[transform6'}
def_opened.drop = name_closed
def_opened.groups.not_in_creative_inventory = 1
......@@ -651,8 +638,8 @@ doors.register_trapdoor("doors:trapdoor_steel", {
minetest.register_craft({
output = 'doors:trapdoor 2',
recipe = {
{'group:wood', 'group:wood', ''},
{'group:wood', 'group:wood', ''},
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', '', ''},
}
})
......@@ -717,7 +704,7 @@ function doors.register_fencegate(name, def)
fence_open.collision_box = {
type = "fixed",
fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
{-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
{-5/8, -3/8, -1/2, -3/8, 3/8, 0}},
}
minetest.register_node(":" .. name .. "_closed", fence_closed)
......@@ -757,12 +744,12 @@ doors.register_fencegate("doors:gate_pine_wood", {
description = "Pine Fence Gate",
texture = "default_pine_wood.png",
material = "default:pine_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
})
doors.register_fencegate("doors:gate_aspen_wood", {
description = "Aspen Fence Gate",
texture = "default_aspen_wood.png",
material = "default:aspen_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
})
......@@ -221,6 +221,7 @@ end
-- Extinguish all flames quickly with water, snow, ice
minetest.register_abm({
label = "Extinguish flame",
nodenames = {"fire:basic_flame", "fire:permanent_flame"},
neighbors = {"group:puts_out_fire"},
interval = 3,
......@@ -234,13 +235,21 @@ minetest.register_abm({
})
-- Enable the following ABMs according to 'disable fire' setting
-- Enable the following ABMs according to 'enable fire' setting
if minetest.setting_getbool("disable_fire") then
local fire_enabled = minetest.setting_getbool("enable_fire")
if fire_enabled == nil then
-- New setting not specified, check for old setting.
-- If old setting is also not specified, 'not nil' is true.
fire_enabled = not minetest.setting_getbool("disable_fire")
end
if not fire_enabled then
-- Remove basic flames only
minetest.register_abm({
label = "Remove disabled fire",
nodenames = {"fire:basic_flame"},
interval = 7,
chance = 1,
......@@ -248,11 +257,12 @@ if minetest.setting_getbool("disable_fire") then
action = minetest.remove_node,
})
else
else -- Fire enabled
-- Ignite neighboring nodes, add basic flames
minetest.register_abm({
label = "Ignite flame",
nodenames = {"group:flammable"},
neighbors = {"group:igniter"},
interval = 7,
......@@ -273,6 +283,7 @@ else
-- Remove flammable nodes
minetest.register_abm({
label = "Remove flammable nodes",
nodenames = {"fire:basic_flame"},
neighbors = "group:flammable",
interval = 5,
......
......@@ -110,6 +110,7 @@ function flowers.flower_spread(pos, node)
end
minetest.register_abm({
label = "Flower spread",
nodenames = {"group:flora"},
neighbors = {"default:dirt_with_grass", "default:dirt_with_dry_grass",
"default:desert_sand"},
......@@ -167,6 +168,7 @@ minetest.register_node("flowers:mushroom_brown", {
-- Mushroom spread and death
minetest.register_abm({
label = "Mushroom spread",
nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
interval = 11,
chance = 50,
......@@ -206,6 +208,8 @@ minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown
minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown")
minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
--
......@@ -243,14 +247,17 @@ minetest.register_node("flowers:waterlily", {
local def = minetest.registered_nodes[node]
local player_name = placer:get_player_name()
if def and def.liquidtype == "source" and minetest.get_item_group(node, "water") > 0 then
if def and def.liquidtype == "source" and
minetest.get_item_group(node, "water") > 0 then
if not minetest.is_protected(pos, player_name) then
minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
minetest.set_node(pos, {name = "flowers:waterlily",
param2 = math.random(0, 3)})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
else
minetest.chat_send_player(player_name, "This area is protected")
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
minetest.chat_send_player(player_name, "Node is protected")
minetest.record_protection_violation(pos, player_name)
end
end
return itemstack
......
Subproject commit b544316aea4b6914d13ba53ad83091fadd09936d
Subproject commit 60fe9391c2f7eb5970bc5640a62ddfd69e0283f3