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  • dependabot/submodules/modpacks/mydoors-b2f8fa3
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Created with Raphaël 2.2.020Oct181711105330Sep292017141054131Aug2520191817161514111097430Jul2928272423201714131211985123Jun221817149876231May14121127Apr2319146530Mar29272521177628Feb2422141225Jan2417111021Dec20131276330Nov292322168429Oct53227Sep2116622Aug21725Jul242213986525Jun20May12Apr17Feb12716Jan1122Dec141186330Nov291798743215Oct28Sep66Aug228Jul271119Jun181312326May252421201918214Apr121028Mar242321201918171693124Feb128626Jan15765431Dec29282722181716151210128Nov272625242321201812119642131Oct292893Sep12Aug26Jul252423212020Jun17169854320May8Apr764131Mar3029282726Use PI variable rather than unclear constantDefault/book: textarea -> tableDefault/trees: Add requirement of light level 13 for sapling growthFix wrong nomenclature in game_api.txtDefault/mapgen: Remove dunes biome. Sand for glacier seabedNew header image 'Minetest Game'Papyrus: Grow on dirt and grass only, remove from desert oceanFlowers: Allow placing waterlily on river waterMgv5/7 biomes: Add more shallow dirt watersDefault: Remove light source from mese oreRename to Minetest GameAdding bones' drop feature Before, when you died, you got to punch you bones to get back your stuff, the bones block was not dropped. However, a lot of people wants to use them for decorations/building, and have to install a dedicated mod since 0.4.10-release. With this commit, a bones block containing an inventory is dropped/added to inventory (if enough room) when the bones block is removed. Then, when a player places a bones block by himself, he will dig it like any other basic node (eg. default:tree), not just punch it.Update api.luaRemove ugly def of xpanesAdd option to disable bed's night skip - Solve second point of #512 by adding a setting, `enable_bed_night_skip` , with default value of `true`.Default/mapgen blob ores: Tune, make faithful to mgv6Flowers: Make waterlily not walkable. Add missing flower groupFlowers: Add waterlily and add to mapgenRemove beds/Changelog.txt & farming/API.txtChange obsidian glass drawtype to glasslike_framed_optionalBetter bucket texturesDefault/mapgen: Make river water ice in glacier biomeFlowers: Make flowers wave when waving shader enabledDefault/schematics: Fix root error in jungletree from saplingFire: Move flame extinguishing to separate faster ABMDefault/nodes: Fix acacia leaves not wavingDefault/trees: Add not-force-placed tree schematics grown from saplingsDefault: Allow papyrus growing on default:sandDefault/nodes.lua: Add missing spaces, shorten linesDefault: Add snow, snowblock, ice to puts_out_fire groupFire: Slow down fire spread and reduce lua loadNew normalmaps for some nodesAdd tiling info for grass nodesBoats: Fix sinking through boat when detachingDefault: New stone brick and desert stone brick texturesDefault: Change to 'pixelbox2' long grass textures by GambitStairs: Add aliases needed due to new pine wood nameDefault: New grass textures, new footprint overlay textureStairs: Add straw and metal blocksDefault: New darker jungletree_top and junglewood textures
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