Skip to content
Snippets Groups Projects
Select Git revision
  • dependabot/submodules/modpacks/mydoors-b2f8fa3
  • dependabot/submodules/mods/basic_materials-b9ac857
  • dependabot/submodules/mods/biome_lib-3d21795
  • dependabot/submodules/mods/biome_lib-932485a
  • dependabot/submodules/mods/character_creator-9fad49c
  • dependabot/submodules/mods/digilines-d35f7f1
  • dependabot/submodules/mods/eventkeys-a3a9267
  • dependabot/submodules/mods/hbarmor-a231a5f
  • dependabot/submodules/mods/hbhunger-0777594
  • dependabot/submodules/mods/hopper-c691f37
  • dependabot/submodules/mods/hudbars-dd2a9a0
  • dependabot/submodules/mods/moreblocks-fe34e3f
  • dependabot/submodules/mods/pipeworks-1349ff8
  • dependabot/submodules/mods/pipeworks-7b15bdb
  • dependabot/submodules/mods/pipeworks-8c25180
  • dependabot/submodules/mods/pipeworks-b190d29
  • dependabot/submodules/mods/pipeworks-b6c02ac
  • dependabot/submodules/mods/pipeworks-e3d94cb
  • dependabot/submodules/mods/signs_lib-4dbfbec
  • dependabot/submodules/mods/signs_lib-60d67af
  • 0.4.12
  • 0.4.11
  • 0.4.10
  • 0.4.9
  • 0.4.8
  • 0.4.7
  • 0.4.6
  • 0.4.5
  • 0.4.4
  • 0.4.3
  • 0.4.2-rc1
  • 0.4.0
  • 0.4.1
  • 0.4.dev-20120606
  • 0.4.dev-20120603
  • 0.4.dev-20120408
  • 0.4.dev-20120326
37 results
You can move around the graph by using the arrow keys.
Created with Raphaël 2.2.013Jul109753129Jun272625232221171514109854131May302826252423222120191816158752130Apr2926231918161412118430Mar2926252221181514131196329Feb2725242321201918141376329Jan26222015141312875331Dec2826252319126223Nov151498429Oct28272520181711105330Sep292017141054131Aug2520191817161514111097430Jul2928272423201714131211985123Jun221817149876231May14121127Apr2319146530Mar29272521177628Feb2422141225Jan2417111021Dec20131276330Nov292322168429Oct53227Sep2116622Aug21725Jul242213986525Jun20May12Apr17Feb12Doors: Fix missing node parameter passingBones: New texturesDoors: Fix trapdoor crash on can_dig with nil-player (e.g. minetest.dig_node)Default/trees: Faster way to detect snow around pine saplingsDoors: Remove unnecessary node lookupsAlways return the leftover ItemStack for on_place and on_rightclickTNT: Add missing 'then'Bucket: Allow liquid placed against unknown nodes instead of aborting abnormallyBucket: Prevent crashing when placing liquid against a buildable node into an unknown nodeDoors: Code cleanupDoors / default: Remove 'hot', 'bendy' and 'melty' groups from nodesDefault, flowers: Use 'get_mapgen_setting()'TNT: When disabled leave some useful functionality enabledGame_api.txt: Add position table referenceGame_api.txt: Add API information for sethome functionsDefault/mapgen: Simplify iron ore registrationsDefault/mapgen: Add ores above y = 1024Default/mapgen: Clean up ore registrationsBucket: Correct liquid placing in protected areasTidy sethome code, add global functions, round coords to 1 decimalFlowers: Make waterlily floodableDoors: Remove use_texture_alpha from door definitionWool: Use adv- and optipng to optimise texture filesWool: Clean up codeupdate submodule illunaupdate submodule illunaDoors: Add dedicated sounds for glass doorsDefault: New aspen tree schematicsDefault: Enable crafting of mese crystal fragments into mese crystalDefault: Craft locked chest from chest plus steel ingotCreative: Document creative.formspec_add in game_api.txtStairs: Code cleanup, fix various errorsStairs: Register stone / desert stone / sandstone / obsidian blocksGitignore: Update to ignore additional ide/editorsDefault: Add stone / desert stone / sandstone / obsidian blocksupdate submodule caverealmsupdate submodule mobs_redo, farming, boats, worldeditadd cottages to submodulesFlowers: add mushroom group to mushroomscherry-pick from github.com/minetest/minetest_game> Default: Fix character model uv-mapping
Loading