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Illuna-Minetest
pkarcs
Commits
109e3e73
Commit
109e3e73
authored
7 years ago
by
Milan
Browse files
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overhaul all teh code!
parent
e6b35042
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Changes
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3 changed files
init.lua
+21
-192
21 additions, 192 deletions
init.lua
readme.md
+18
-0
18 additions, 0 deletions
readme.md
registrations.lua
+19
-0
19 additions, 0 deletions
registrations.lua
with
58 additions
and
192 deletions
init.lua
+
21
−
192
View file @
109e3e73
...
...
@@ -3,40 +3,10 @@
-- 05-01-2016
-- License: WTFPL
-- modified by tchncs for The World of Illuna
-- 10-09-2017
local
materials
=
{
-- nodename description tiles sounds groups
{
"stone"
,
"Stone"
,
"default_stone"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
3
,
stone
=
1
},},
{
"stone_block"
,
"Stone Block"
,
"default_stone_block"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
3
,
stone
=
1
},},
{
"cobble"
,
"Cobble"
,
"default_cobble"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
3
,
stone
=
2
},},
{
"stonebrick"
,
"Stone Brick"
,
"default_stone_brick"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
2
,
stone
=
1
},},
{
"mossycobble"
,
"MossyCobble"
,
"default_mossycobble"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
3
,
stone
=
1
},},
{
"desert_stone"
,
"Desert Stone"
,
"default_desert_stone"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
3
,
stone
=
1
},},
{
"desert_stone"
,
"Desert Stone"
,
"default_desert_stone"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
3
,
stone
=
1
},},
{
"desert_stone_block"
,
"Desert Stone Block"
,
"default_desert_stone_block"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
3
,
stone
=
1
},},
{
"desert_cobble"
,
"Desert Cobble"
,
"default_desert_cobble"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
3
,
stone
=
2
},},
{
"desert_stonebrick"
,
"Desert Stone Brick"
,
"default_desert_stone_brick"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
2
,
stone
=
1
},},
{
"sandstone"
,
"Sandstone"
,
"default_sandstone"
,
default
.
node_sound_stone_defaults
(),
{
crumbly
=
2
,
cracky
=
3
},},
{
"sandstone_block"
,
"Sandstone Block"
,
"default_sandstone_block"
,
default
.
node_sound_stone_defaults
(),
{
crumbly
=
2
,
cracky
=
3
},},
{
"sandstonebrick"
,
"Sandstone Brick"
,
"default_sandstone_brick"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
2
},},
{
"obsidian"
,
"Obsidian"
,
"default_obsidian"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
1
,
level
=
2
},},
{
"obsidian_block"
,
"Obsidian Block"
,
"default_obsidian_block"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
1
,
level
=
2
},},
{
"obsidianbrick"
,
"Obsidian Brick"
,
"default_obsidian_brick"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
1
,
level
=
2
},},
{
"wood"
,
"Wooden"
,
"default_wood"
,
default
.
node_sound_wood_defaults
(),
{
choppy
=
2
,
oddly_breakable_by_hand
=
2
,
flammable
=
3
,
wood
=
1
},},
{
"junglewood"
,
"Junglewood"
,
"default_junglewood"
,
default
.
node_sound_wood_defaults
(),
{
choppy
=
2
,
oddly_breakable_by_hand
=
2
,
flammable
=
3
,
wood
=
1
},},
{
"pine_wood"
,
"Pine Wood"
,
"default_pine_wood"
,
default
.
node_sound_wood_defaults
(),
{
choppy
=
2
,
oddly_breakable_by_hand
=
2
,
flammable
=
3
,
wood
=
1
},},
{
"acacia_wood"
,
"Acacia Wood"
,
"default_acacia_wood"
,
default
.
node_sound_wood_defaults
(),
{
choppy
=
2
,
oddly_breakable_by_hand
=
2
,
flammable
=
3
,
wood
=
1
},},
}
local
darkage_materials
=
{
{
"marble"
,
"Marble"
,
"darkage_marble"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
3
,
stone
=
1
},},
{
"serpentine"
,
"Serpentine"
,
"darkage_serpentine"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
3
,
stone
=
1
},},
}
-- TODO: ALIASES!
-- convert integer coordinates to nodebox coordinates
function
nb
(
n
)
...
...
@@ -44,15 +14,9 @@ function nb(n)
end
for
i
in
ipairs
(
materials
)
do
local
nodename
=
materials
[
i
][
1
]
local
desc
=
materials
[
i
][
2
]
local
tile
=
materials
[
i
][
3
]
local
sound
=
materials
[
i
][
4
]
local
group
=
materials
[
i
][
5
]
minetest
.
register_node
(
"pkarcs:"
..
nodename
..
"_arc"
,
{
register_arc
=
function
(
origin
,
nodename
,
desc
,
tile
,
sound
,
group
,
nodeid
)
local
nodeid
=
origin
..
":"
..
nodename
minetest
.
register_node
(
":pkarcs:"
..
origin
..
"_"
..
nodename
..
"_arc"
,
{
description
=
desc
..
" Arc"
,
paramtype
=
"light"
,
paramtype2
=
"facedir"
,
...
...
@@ -76,147 +40,15 @@ for i in ipairs(materials) do
groups
=
group
,
sounds
=
sound
,
})
minetest
.
register_craft
({
output
=
"pkarcs:"
..
nodename
..
"_arc"
..
" 5"
,
recipe
=
{
{
"default:"
..
nodename
,
"default:"
..
nodename
,
"default:"
..
nodename
},
{
"default:"
..
nodename
,
""
,
""
},
{
"default:"
..
nodename
,
""
,
""
}
}
})
minetest
.
register_node
(
"pkarcs:"
..
nodename
..
"_outer_arc"
,
{
description
=
desc
..
" Outer Arc"
,
paramtype
=
"light"
,
paramtype2
=
"facedir"
,
tiles
=
{
tile
..
".png"
},
drawtype
=
"nodebox"
,
node_box
=
{
type
=
"fixed"
,
fixed
=
{
{
nb
(
0
),
nb
(
0
),
nb
(
16
),
nb
(
1
),
nb
(
16
),
nb
(
16
-
1
)
},
{
nb
(
0
),
nb
(
4
),
nb
(
16
),
nb
(
2
),
nb
(
16
),
nb
(
16
-
2
)
},
{
nb
(
0
),
nb
(
7
),
nb
(
16
),
nb
(
3
),
nb
(
16
),
nb
(
16
-
3
)
},
{
nb
(
0
),
nb
(
8
),
nb
(
16
),
nb
(
4
),
nb
(
16
),
nb
(
16
-
4
)
},
{
nb
(
0
),
nb
(
10
),
nb
(
16
),
nb
(
5
),
nb
(
16
),
nb
(
16
-
5
)
},
{
nb
(
0
),
nb
(
11
),
nb
(
16
),
nb
(
6
),
nb
(
16
),
nb
(
16
-
6
)
},
{
nb
(
0
),
nb
(
12
),
nb
(
16
),
nb
(
8
),
nb
(
16
),
nb
(
16
-
8
)
},
{
nb
(
0
),
nb
(
13
),
nb
(
16
),
nb
(
9
),
nb
(
16
),
nb
(
16
-
9
)
},
{
nb
(
0
),
nb
(
14
),
nb
(
16
),
nb
(
12
),
nb
(
16
),
nb
(
16
-
12
)
},
{
nb
(
0
),
nb
(
15
),
nb
(
16
),
nb
(
16
),
nb
(
16
),
nb
(
16
-
16
)
},
}
},
groups
=
group
,
sounds
=
sound
,
})
minetest
.
register_craft
({
output
=
"pkarcs:"
..
nodename
..
"_
outer_
arc"
..
" 5"
,
output
=
"pkarcs:"
..
origin
..
"_"
..
nodename
..
"_arc"
..
" 5"
,
recipe
=
{
{
"default:torch"
,
"default:"
..
nodename
,
"default:"
..
nodename
},
{
"default:"
..
nodename
,
""
,
""
},
{
"default:"
..
nodename
,
""
,
""
}
{
nodeid
,
nodeid
,
nodeid
},
{
nodeid
,
""
,
""
},
{
nodeid
,
""
,
""
}
}
})
minetest
.
register_node
(
"pkarcs:"
..
nodename
..
"_inner_arc"
,
{
description
=
desc
..
" Inner Arc"
,
paramtype
=
"light"
,
paramtype2
=
"facedir"
,
tiles
=
{
tile
..
".png"
},
drawtype
=
"nodebox"
,
node_box
=
{
type
=
"fixed"
,
fixed
=
{
{
nb
(
0
),
nb
(
0
),
nb
(
16
),
nb
(
1
),
nb
(
16
),
nb
(
0
)
},
{
nb
(
0
),
nb
(
0
),
nb
(
16
),
nb
(
16
),
nb
(
16
),
nb
(
16
-
1
)
},
{
nb
(
0
),
nb
(
4
),
nb
(
16
),
nb
(
2
),
nb
(
16
),
nb
(
0
)
},
{
nb
(
0
),
nb
(
4
),
nb
(
16
),
nb
(
16
),
nb
(
16
),
nb
(
16
-
2
)
},
{
nb
(
0
),
nb
(
7
),
nb
(
16
),
nb
(
3
),
nb
(
16
),
nb
(
0
)
},
{
nb
(
0
),
nb
(
7
),
nb
(
16
),
nb
(
16
),
nb
(
16
),
nb
(
16
-
3
)
},
{
nb
(
0
),
nb
(
8
),
nb
(
16
),
nb
(
4
),
nb
(
16
),
nb
(
0
)
},
{
nb
(
0
),
nb
(
8
),
nb
(
16
),
nb
(
16
),
nb
(
16
),
nb
(
16
-
4
)
},
{
nb
(
0
),
nb
(
10
),
nb
(
16
),
nb
(
5
),
nb
(
16
),
nb
(
0
)
},
{
nb
(
0
),
nb
(
10
),
nb
(
16
),
nb
(
16
),
nb
(
16
),
nb
(
16
-
5
)
},
{
nb
(
0
),
nb
(
11
),
nb
(
16
),
nb
(
6
),
nb
(
16
),
nb
(
0
)
},
{
nb
(
0
),
nb
(
11
),
nb
(
16
),
nb
(
16
),
nb
(
16
),
nb
(
16
-
6
)
},
{
nb
(
0
),
nb
(
12
),
nb
(
16
),
nb
(
8
),
nb
(
16
),
nb
(
0
)
},
{
nb
(
0
),
nb
(
12
),
nb
(
16
),
nb
(
16
),
nb
(
16
),
nb
(
16
-
8
)
},
{
nb
(
0
),
nb
(
13
),
nb
(
16
),
nb
(
9
),
nb
(
16
),
nb
(
0
)
},
{
nb
(
0
),
nb
(
13
),
nb
(
16
),
nb
(
16
),
nb
(
16
),
nb
(
16
-
9
)
},
{
nb
(
0
),
nb
(
14
),
nb
(
16
),
nb
(
12
),
nb
(
16
),
nb
(
0
)
},
{
nb
(
0
),
nb
(
14
),
nb
(
16
),
nb
(
16
),
nb
(
16
),
nb
(
16
-
12
)
},
{
nb
(
0
),
nb
(
15
),
nb
(
16
),
nb
(
16
),
nb
(
16
),
nb
(
16
-
16
)
},
}
},
groups
=
group
,
sounds
=
sound
,
})
minetest
.
register_craft
({
output
=
"pkarcs:"
..
nodename
..
"_inner_arc"
..
" 5"
,
recipe
=
{
{
""
,
"default:"
..
nodename
,
"default:"
..
nodename
},
{
"default:"
..
nodename
,
"default:torch"
,
""
},
{
"default:"
..
nodename
,
""
,
""
}
}
})
end
for
i
in
ipairs
(
darkage_materials
)
do
local
nodename
=
darkage_materials
[
i
][
1
]
local
desc
=
darkage_materials
[
i
][
2
]
local
tile
=
darkage_materials
[
i
][
3
]
local
sound
=
darkage_materials
[
i
][
4
]
local
group
=
darkage_materials
[
i
][
5
]
minetest
.
register_node
(
"pkarcs:"
..
nodename
..
"_arc"
,
{
description
=
desc
..
" Arc"
,
paramtype
=
"light"
,
paramtype2
=
"facedir"
,
tiles
=
{
tile
..
".png"
},
drawtype
=
"nodebox"
,
node_box
=
{
type
=
"fixed"
,
fixed
=
{
{
nb
(
0
),
nb
(
0
),
nb
(
0
),
nb
(
1
),
nb
(
16
),
nb
(
16
)
},
{
nb
(
1
),
nb
(
4
),
nb
(
0
),
nb
(
2
),
nb
(
16
),
nb
(
16
)
},
{
nb
(
2
),
nb
(
7
),
nb
(
0
),
nb
(
3
),
nb
(
16
),
nb
(
16
)
},
{
nb
(
3
),
nb
(
8
),
nb
(
0
),
nb
(
4
),
nb
(
16
),
nb
(
16
)
},
{
nb
(
4
),
nb
(
10
),
nb
(
0
),
nb
(
5
),
nb
(
16
),
nb
(
16
)
},
{
nb
(
5
),
nb
(
11
),
nb
(
0
),
nb
(
6
),
nb
(
16
),
nb
(
16
)
},
{
nb
(
6
),
nb
(
12
),
nb
(
0
),
nb
(
8
),
nb
(
16
),
nb
(
16
)
},
{
nb
(
8
),
nb
(
13
),
nb
(
0
),
nb
(
9
),
nb
(
16
),
nb
(
16
)
},
{
nb
(
9
),
nb
(
14
),
nb
(
0
),
nb
(
12
),
nb
(
16
),
nb
(
16
)
},
{
nb
(
12
),
nb
(
15
),
nb
(
0
),
nb
(
16
),
nb
(
16
),
nb
(
16
)
},
}
},
groups
=
group
,
sounds
=
sound
,
})
minetest
.
register_craft
({
output
=
"pkarcs:"
..
nodename
..
"_arc"
..
" 5"
,
recipe
=
{
{
"darkage:"
..
nodename
,
"darkage:"
..
nodename
,
"darkage:"
..
nodename
},
{
"darkage:"
..
nodename
,
""
,
""
},
{
"darkage:"
..
nodename
,
""
,
""
}
}
})
minetest
.
register_node
(
"pkarcs:"
..
nodename
..
"_outer_arc"
,
{
minetest
.
register_node
(
":pkarcs:"
..
origin
..
"_"
..
nodename
..
"_outer_arc"
,
{
description
=
desc
..
" Outer Arc"
,
paramtype
=
"light"
,
paramtype2
=
"facedir"
,
...
...
@@ -240,17 +72,15 @@ for i in ipairs(darkage_materials) do
groups
=
group
,
sounds
=
sound
,
})
minetest
.
register_craft
({
output
=
"pkarcs:"
..
nodename
..
"_outer_arc"
..
" 5"
,
output
=
"pkarcs:"
..
origin
..
"_"
..
nodename
..
"_outer_arc"
..
" 5"
,
recipe
=
{
{
"default:torch"
,
"darkage:"
..
nodename
,
"darkage:"
..
nodename
},
{
"darkage:"
..
nodename
,
""
,
""
},
{
"darkage:"
..
nodename
,
""
,
""
}
{
"default:torch"
,
nodeid
,
nodeid
},
{
nodeid
,
""
,
""
},
{
nodeid
,
""
,
""
}
}
})
minetest
.
register_node
(
"pkarcs:"
..
nodename
..
"_inner_arc"
,
{
minetest
.
register_node
(
":pkarcs:"
..
origin
..
"_"
..
nodename
..
"_inner_arc"
,
{
description
=
desc
..
" Inner Arc"
,
paramtype
=
"light"
,
paramtype2
=
"facedir"
,
...
...
@@ -292,15 +122,14 @@ for i in ipairs(darkage_materials) do
groups
=
group
,
sounds
=
sound
,
})
minetest
.
register_craft
({
output
=
"pkarcs:"
..
nodename
..
"_inner_arc"
..
" 5"
,
output
=
"pkarcs:"
..
origin
..
"_"
..
nodename
..
"_inner_arc"
..
" 5"
,
recipe
=
{
{
""
,
"darkage:"
..
nodename
,
"darkage:"
..
nodename
},
{
"darkage:"
..
nodename
,
"default:torch"
,
""
},
{
"darkage:"
..
nodename
,
""
,
""
}
{
""
,
nodeid
,
nodeid
},
{
nodeid
,
"default:torch"
,
""
},
{
nodeid
,
""
,
""
}
}
})
end
dofile
(
minetest
.
get_modpath
(
"pkarcs"
)
..
"/registrations.lua"
)
This diff is collapsed.
Click to expand it.
readme.md
+
18
−
0
View file @
109e3e73
## Simple Arcs [pkarcs] by PEAK
### modified for The World of Illuna by tchncs
this awesome mod has it's origin here:
*
https://forum.minetest.net/viewtopic.php?f=9&t=14541
however this fork provides a sort-of API just like Moreblocks does.
You can easily register your mods nodes following this syntax:
`register_arc("mycoolmod", "nodename", "description", "imagename", "sound", "group(s)")`
this would look like this:
`register_arc("default", "stone", "Stone", "default_stone", default.node_sound_stone_defaults(), {cracky=3, stone=1})`
Please be aware of new nodeid's this fork provides for avoiding nodeconflicts,
like The World of Illuna uses a duplicate stonebrick node.
There will follow aliases for the default nodes quite soon but if you extended your copy of the original mod already and plan to replace it,
the nodenames change like:
`pkarcs:stonebrick`
to
`pkarcs:default_stonebrick`

This diff is collapsed.
Click to expand it.
registrations.lua
0 → 100644
+
19
−
0
View file @
109e3e73
register_arc
(
"default"
,
"stone"
,
"Stone"
,
"default_stone"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
3
,
stone
=
1
})
register_arc
(
"default"
,
"stone_block"
,
"Stone Block"
,
"default_stone_block"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
3
,
stone
=
1
})
register_arc
(
"default"
,
"cobble"
,
"Cobble"
,
"default_cobble"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
3
,
stone
=
2
})
register_arc
(
"default"
,
"stonebrick"
,
"Stone Brick"
,
"default_stone_brick"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
2
,
stone
=
1
})
register_arc
(
"default"
,
"mossycobble"
,
"MossyCobble"
,
"default_mossycobble"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
3
,
stone
=
1
})
register_arc
(
"default"
,
"desert_stone"
,
"Desert Stone"
,
"default_desert_stone"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
3
,
stone
=
1
})
register_arc
(
"default"
,
"desert_stone_block"
,
"Desert Stone Block"
,
"default_desert_stone_block"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
3
,
stone
=
1
})
register_arc
(
"default"
,
"desert_cobble"
,
"Desert Cobble"
,
"default_desert_cobble"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
3
,
stone
=
2
})
register_arc
(
"default"
,
"desert_stonebrick"
,
"Desert Stone Brick"
,
"default_desert_stone_brick"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
2
,
stone
=
1
})
register_arc
(
"default"
,
"sandstone"
,
"Sandstone"
,
"default_sandstone"
,
default
.
node_sound_stone_defaults
(),
{
crumbly
=
2
,
cracky
=
3
})
register_arc
(
"default"
,
"sandstone_block"
,
"Sandstone Block"
,
"default_sandstone_block"
,
default
.
node_sound_stone_defaults
(),
{
crumbly
=
2
,
cracky
=
3
})
register_arc
(
"default"
,
"sandstonebrick"
,
"Sandstone Brick"
,
"default_sandstone_brick"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
2
})
register_arc
(
"default"
,
"obsidian"
,
"Obsidian"
,
"default_obsidian"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
1
,
level
=
2
})
register_arc
(
"default"
,
"obsidian_block"
,
"Obsidian Block"
,
"default_obsidian_block"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
1
,
level
=
2
})
register_arc
(
"default"
,
"obsidianbrick"
,
"Obsidian Brick"
,
"default_obsidian_brick"
,
default
.
node_sound_stone_defaults
(),
{
cracky
=
1
,
level
=
2
})
register_arc
(
"default"
,
"wood"
,
"Wooden"
,
"default_wood"
,
default
.
node_sound_wood_defaults
(),
{
choppy
=
2
,
oddly_breakable_by_hand
=
2
,
flammable
=
3
,
wood
=
1
})
register_arc
(
"default"
,
"junglewood"
,
"Junglewood"
,
"default_junglewood"
,
default
.
node_sound_wood_defaults
(),
{
choppy
=
2
,
oddly_breakable_by_hand
=
2
,
flammable
=
3
,
wood
=
1
})
register_arc
(
"default"
,
"pine_wood"
,
"Pine Wood"
,
"default_pine_wood"
,
default
.
node_sound_wood_defaults
(),
{
choppy
=
2
,
oddly_breakable_by_hand
=
2
,
flammable
=
3
,
wood
=
1
})
register_arc
(
"default"
,
"acacia_wood"
,
"Acacia Wood"
,
"default_acacia_wood"
,
default
.
node_sound_wood_defaults
(),
{
choppy
=
2
,
oddly_breakable_by_hand
=
2
,
flammable
=
3
,
wood
=
1
})
This diff is collapsed.
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