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Commit 21e43912 authored by Vanessa Ezekowitz's avatar Vanessa Ezekowitz
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tweaks to the documentation/comments for the mapgen function

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......@@ -121,35 +121,43 @@ plantslib:register_generate_plant(biome)
Where "biome" is a table containing about a dozen variables:
biome = {
surface = "string", -- [*] what nodes to spawn on
avoid = {table}, -- [*] what nodes to avoid when spawning
surface = "string", -- [*] what nodes to spawn on.
avoid = {table}, -- [*] what nodes to avoid when spawning.
radius = num, -- [*] how much distance to leave between
objects
seed_diff = num, -- perlin seed-diff value. Defaults to 0.
neighbors = {table}, -- table of what ground nodes must be right
next to and at the same elevation as the
node to be spawned on. Defaults to the
value of the "surface" string.
ncount = num, -- how many of the above nodes must be nearby
(at least this many).
the object to be added and the objects
to be avoided.
seed_diff = num, -- perlin seed-diff value. Defaults to 0,
which causes the function to inherit the
global value of 329.
neighbors = {table}, -- What ground nodes must be right next to and
at the same elevation as the node to be
spawned on. Defaults to the value of the
"surface" string.
ncount = num, -- at least this many of the above nodes must
be next to the node to spawn on. Any value
greater than 8 will probably cause the code
to never spawn anything. Defaults to 0.
depth = num, -- how deep/thick of a layer the spawned-on
node must be (typically used for water).
Defaults to 62000 (unlimited).
node must be. Typically used for water.
Defaults to unlimited.
min_elevation = num, -- minimum elevation in meters/nodes.
Defaults to -31000 (unlimited).
max_elevation = num, -- maximum elevation. Defaults to +31000
(unlimited)
(unlimited).
near_nodes = {table}, -- what nodes must be in the general vicinity
of the object being spawned.
near_nodes_size = num, -- how wide of a search area to look for
the nodes in that list.
near_nodes_count = num, -- how many of those nodes must be in the
area
near_nodes_count = num, -- at least this many of those nodes must be
in the area.
temp_min = num, -- minimum perlin temperature value needed to
spawn an object (=hottest allowable temp.)
temp_max = num, -- maximum perlin temperature value (=coldest)
spawn an object (represents the hottest
allowable temperature).
temp_max = num, -- maximum perlin temperature value (coldest
allowable temperature).
exec_funct = "string", -- [**] name of the function to use to
actually build the object.
actually build the object if the code
decides it is time to do so.
}
[*] These entries are required for the spawn code to work. Everything else
......
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