- Sep 08, 2013
-
-
Vanessa Ezekowitz authored
-
- Aug 19, 2013
-
-
Vanessa Ezekowitz authored
Lilies will be rotated randomly on place, in the same manner as they're usually generated. Hold 'sneak' (usually shift) while placing to force them to follow your facedir instead. Liles will replace buildable_to nodes when placed, including themselves. This will cause a loss of lilies if you just keep placing them over and over, but this is intentional. node_ownership, glomie's protection mod, and zeg9's protection mod are accounted for, as are infinite item stacks (e.g. plain creative mode). Also, compact the waterlily register node calls into a loop.
-
- Jul 18, 2013
-
-
Vanessa Ezekowitz authored
-
- Jul 01, 2013
-
-
Vanessa Ezekowitz authored
-
- Jun 23, 2013
-
-
Vanessa Ezekowitz authored
-
- Jun 16, 2013
-
-
PilzAdam authored
-
- May 30, 2013
-
-
Vanessa Ezekowitz authored
-
Vanessa Ezekowitz authored
-
Vanessa Ezekowitz authored
-
Vanessa Ezekowitz authored
-
- May 21, 2013
-
-
Vanessa Ezekowitz authored
-
Vanessa Ezekowitz authored
part of minetest_game
-
- Apr 26, 2013
-
-
Vanessa Ezekowitz authored
-
Vanessa Ezekowitz authored
spawned automatically by the default flowers code. took all other plants out of flora group so they don't get spawned by that code.
-
Vanessa Ezekowitz authored
-
Vanessa Ezekowitz authored
the cause of a weird facedir bug, which was actually the game doing it, not plants_lib
-
Vanessa Ezekowitz authored
abms will avoid the defaults and vice-versa, to avoid overgrowth.
-
Vanessa Ezekowitz authored
default flowers mod handles that now.
-
Vanessa Ezekowitz authored
abms to account for that (as default flowers are flora=1, not flowers=1).
-
- Apr 25, 2013
-
-
Vanessa Ezekowitz authored
my flowers mod, and renames it to flowers_plus.
-
Vanessa Ezekowitz authored
-
Vanessa Ezekowitz authored
-
Vanessa Ezekowitz authored
backward-compat aliases, in preparation for a subset of these flowers being added to "common".
-
- Apr 11, 2013
-
-
Vanessa Ezekowitz authored
-
- Mar 31, 2013
-
-
Vanessa Ezekowitz authored
also default debug to false again
-
Vanessa Ezekowitz authored
-
Vanessa Ezekowitz authored
-
- Mar 24, 2013
-
-
Vanessa authored
oversight in the engine that in turn revealed a bug in my code)
-
- Mar 20, 2013
-
-
Vanessa Ezekowitz authored
-
- Mar 10, 2013
-
-
Vanessa Ezekowitz authored
plants_lib/init.lua:83: bad argument #1 to 'getn' (table expected, got nil)
-
- Mar 09, 2013
-
-
Vanessa Ezekowitz authored
-
Vanessa Ezekowitz authored
better way to set default biome params, optimized-out some copypasta, thanks to thexyz for spotting these.
-
- Feb 24, 2013
-
-
Vanessa Ezekowitz authored
-
Vanessa Ezekowitz authored
-
- Feb 23, 2013
-
-
Vanessa Ezekowitz authored
deleting nodes surrounding the spawn target during the mapgen code, replacing the spawn target, and checking the type of node directly below the spawn target.
-
Vanessa Ezekowitz authored
every time an ABM or on_generated is called. Optimized a number of nil comparisons ("if x == nil" -> "if not x" and similar).
-
- Feb 22, 2013
-
-
Vanessa Ezekowitz authored
-
- Feb 21, 2013
-
-
Vanessa Ezekowitz authored
-
- Feb 20, 2013
-
-
Vanessa Ezekowitz authored
-
Vanessa Ezekowitz authored
plants_lib's calls to do something extra when a tree is generated at mapgen time or spawned via the growing code.
-