- Aug 09, 2015
-
-
Vanessa Ezekowitz authored
renamed it to biome_lib changed all relevant functions, tables, depends.txt, etc. in this modpack to call for the new name.
-
- Jul 27, 2015
-
-
Vanessa Ezekowitz authored
(for Realtest compatibility)
-
- Jul 19, 2015
-
-
Vanessa Ezekowitz authored
-
Vanessa Ezekowitz authored
-
- Jun 21, 2015
-
-
Rogier authored
-
Rogier authored
-
Rogier authored
-
Rogier authored
At the previous rate, it would take almost 27 days for half of the short grass to convert to regular dirt with grass. And therefore 54 days in total to reach 75% conversion, 81 days for 87.5%, etc. At the new rate, it should take about 4.5 hours for half of the short grass to convert back to dirt wit grass.
-
Rogier authored
At the previous rate, it would take almost 2 days and 15 hours of playing time for half of the reedmace to grow. (and therefore 5 days and 6 hours for 75% to grow, etc.) The new rate should require 2.25 hours of playing time for half of the reedmace to grow.
-
Rogier authored
As there is only one leaf per fern, this makes it possible and convenient to farm ferns (which was impossible, and even replanting all chopped-down fern plants was extremely laborious due to the rarity of saplings). Although on average slightly more than one sapling is produced per plant, replanting and reharvesting the leaves is still the quickest way to obtain more saplings.
-
- Jun 18, 2015
-
-
Rogier authored
This happens when the ABM runs after the block has been unloaded for much longer than the ABM interval: in that case, the initial ABM running chance for a node in the block may become up to 100%.
-
Rogier authored
-
Rogier authored
Because minetest.after() is not bound to a position, and because it is not saved, it may trigger after the node to which it applies was unloaded, or not at all (if the session ends). If that happens, The 'young' flag will not be cleared, and will have become persistent (i.e. without a timer which will eventually clear it). This patch removes the 'young' flag, and replaces it with a timestamp, removing the need for a timer. Any lingering 'young' flags that have become persistent are automatically removed over time (i.e.: they are simply ignored...)
-
Rogier authored
-
Rogier authored
-
Rogier authored
-
Rogier authored
It didn't, so that all apple leaves would permanently become blossom over time.
-
- Jun 05, 2015
-
-
Richard Zetterberg authored
Fixes documentation See related discussion #49.
-
- May 28, 2015
-
-
Vanessa Ezekowitz authored
-
- May 15, 2015
-
-
kilbith authored
-
- May 10, 2015
-
-
Vanessa Ezekowitz authored
-
- May 09, 2015
-
-
LeMagnesium authored
- Added french translation for intllib
-
- Apr 13, 2015
-
-
Vanessa Ezekowitz authored
also, setting an avoid radius would be a good idea.
-
- Apr 08, 2015
-
-
Vanessa Ezekowitz authored
-
- Apr 06, 2015
-
-
kilbith authored
with model changes by VanessaE
-
- Mar 26, 2015
-
-
Vanessa Ezekowitz authored
-
Vanessa Ezekowitz authored
-
kilbith authored
-
- Mar 17, 2015
-
-
Vanessa Ezekowitz authored
-
- Mar 06, 2015
-
-
kilbith authored
Switch `add_node` to `set_node`
-
- Mar 03, 2015
-
-
Mahmut Elmas authored
-
Mahmut Elmas authored
Update and rename flowers_plus/textures to flowers_plus/textures/tr.txt Update and rename bushes_classic/locale to bushes_classic/locale/tr.txt
-
- Mar 01, 2015
-
-
Vanessa Ezekowitz authored
-
Vanessa Ezekowitz authored
-
- Feb 28, 2015
-
-
Vanessa Ezekowitz authored
-
Vanessa Ezekowitz authored
don't actually run the checking loop if there's nothing to do! otherwise it spins the CPU at 100% for no reason
-
Vanessa Ezekowitz authored
if there is time to do so (up to a max of 0.2 seconds' worth)
-
- Feb 27, 2015
-
-
Vanessa Ezekowitz authored
This prevents unpopulated map areas being left over after a restart. Adds a fairly large shutdown penalty to the engine only if the mapgen is actively generating at the time of shutdown. If the mapgen is more or less idle, no extra time is added.
-
Vanessa Ezekowitz authored
instead of manually searching for air above find_nodes_in_area() list
-
- Feb 21, 2015
-
-
est31 authored
This allows to dig doors or other snappy blocks you own.
-