- Jul 01, 2013
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Vanessa Ezekowitz authored
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- Jun 16, 2013
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PilzAdam authored
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- Mar 31, 2013
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Vanessa Ezekowitz authored
also default debug to false again
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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- Mar 24, 2013
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Vanessa authored
oversight in the engine that in turn revealed a bug in my code)
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- Mar 10, 2013
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Vanessa Ezekowitz authored
plants_lib/init.lua:83: bad argument #1 to 'getn' (table expected, got nil)
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- Mar 09, 2013
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
better way to set default biome params, optimized-out some copypasta, thanks to thexyz for spotting these.
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- Feb 24, 2013
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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- Feb 23, 2013
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Vanessa Ezekowitz authored
deleting nodes surrounding the spawn target during the mapgen code, replacing the spawn target, and checking the type of node directly below the spawn target.
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Vanessa Ezekowitz authored
every time an ABM or on_generated is called. Optimized a number of nil comparisons ("if x == nil" -> "if not x" and similar).
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- Feb 20, 2013
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Vanessa Ezekowitz authored
plants_lib's calls to do something extra when a tree is generated at mapgen time or spawned via the growing code.
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- Feb 03, 2013
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Vanessa Ezekowitz authored
Thanks to paramat for spotting this!
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- Jan 29, 2013
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Vanessa Ezekowitz authored
in the spawning ABM after all other biome tests and general checks (aside from spawning at the sides/bottom/top of a node) are done.
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Vanessa Ezekowitz authored
and to allow the spawned object to *replace* the node it would otherwise spawn on top of. Also, extended API to allow for a node to be directly named in the register_generate_plant() call.
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- Jan 27, 2013
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Vanessa Ezekowitz authored
in the spawn_on_surfaces call actually work. Fixed.
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- Jan 26, 2013
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Vanessa Ezekowitz authored
calling options. This opens the door for even more features in the future. Changed flowers, junglegrass, poisonivy to match. Made plants lib faster in some places, especially the surface-hunting algorithm, and especially over water. Fixed a few other misc. bugs. Made growth code properly execute all biome-control code before executing any string-named function or spawn_tree(). Tuned flowers settings. Made flowers require at least some light to spawn, made waterlilies require shallower water. Fixed a bug in water depth detection and made water depth depend on whether the bottom of the water area is dirt, dirt with grass, or sand, rather than just anything. Made waterlilies randomly rotate on spawning to break up the patterns (now has 16 orientations with the help of nodeboxes and facedir, requires only 3 new nodes). Smoothed edges of the regular waterlily texture. Made all flowers and water- lilies spawn using only 3 ABM calls instead of 8. Got rid of colon prefix node def overrides on all plants, since this is a modpack now instead of an integrated mod. Fixed a misspelled folder name for poisonivy. Fixed a bug in the wall detection routine - it returned the last wall found, not the first. Made the top-side-check for air only apply when spawning on top of the target rather than its sides/bottom. Many other features and enhancements have been made. Too many to list here. Please see API.txt for details.
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- Jan 24, 2013
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Vanessa Ezekowitz authored
thanks to bas080 for spotting that one.
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- Jan 22, 2013
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Vanessa Ezekowitz authored
This causes trees to be just a tad more sparse than intended, but greatly speeds up the map generator. Worst case drops from thousands of nodes to test per tree type to a 5-15 nodes per tree type.
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- Jan 20, 2013
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
under the plant to be grown and to check for air above it.
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
instead of a function name in the appropriate field.
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- Jan 19, 2013
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Vanessa Ezekowitz authored
for general use now!
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
but it's slow as molasses in January. Not recommended for general use yet.
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- Jan 12, 2013
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Vanessa Ezekowitz authored
(two new variables defining min and max temperature, normalized to 0.53 = 0 degrees centigrade). The values used for this new Perlin layer come from Splizard's Snow Biomes mod, so other mods that use plantlife to create biomes should be able to blend nicely with that mod.
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- Jan 11, 2013
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Vanessa Ezekowitz authored
for air surrounding the plant spawn location (defaults to 1, just the target node). Values of 1 and 9 for the two new variables would check the 3x3 area around the spawn location. Don't make these numbers too large or it will slow the abm down.
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- Jan 10, 2013
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Vanessa Ezekowitz authored
See API.txt for details.
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- Jan 05, 2013
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Vanessa Ezekowitz authored
perlin values to be the same as used in the game's mapgen for spawning dry shrubs and jungle grass, so that jungle grass mod will replenish the game's biomes.
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- Dec 29, 2012
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Vanessa Ezekowitz authored
the included plants use this, it's mainly for the conifers mod.
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