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  1. Aug 03, 2017
    • fat115's avatar
      global i18n : add plantlife_i18n mod · 5ca1ed26
      fat115 authored
      idea taken from homedecor_modpack and its homedecor_i18n
      all translated mods have a new dependency : plantlife_i18n
      translations are stored in po/pot file : one file for all mods
      
      added french translation (almost complete)
      transfered de/es/tr/pt translations to corresponding .po file
      (only for some mods, unfortunately translations are incomplete)
      5ca1ed26
  2. Apr 19, 2017
  3. Jun 17, 2016
  4. Aug 09, 2015
  5. Jul 27, 2015
  6. May 15, 2015
  7. Apr 13, 2015
  8. Apr 06, 2015
  9. Mar 26, 2015
  10. Dec 27, 2014
  11. Oct 20, 2014
  12. Aug 20, 2014
  13. Aug 16, 2014
  14. Aug 15, 2014
  15. Jul 02, 2014
  16. Jun 23, 2014
  17. Mar 20, 2014
  18. Mar 12, 2014
  19. Dec 15, 2013
  20. Oct 12, 2013
  21. Aug 19, 2013
    • Vanessa Ezekowitz's avatar
      Make waterliles placable on the surface of standing water. · a401f136
      Vanessa Ezekowitz authored
      Lilies will be rotated randomly on place, in the same manner as they're
      usually generated.
      
      Hold 'sneak' (usually shift) while placing to force them to follow your
      facedir instead.
      
      Liles will replace buildable_to nodes when placed, including themselves.
      This will cause a loss of lilies if you just keep placing them over and
      over, but this is intentional.
      
      node_ownership, glomie's protection mod, and zeg9's protection mod are
      accounted for, as are infinite item stacks (e.g. plain creative mode).
      
      Also, compact the waterlily register node calls into a loop.
      a401f136
  22. Jun 23, 2013
  23. May 21, 2013
  24. Apr 26, 2013
  25. Apr 25, 2013
  26. Apr 11, 2013
  27. Mar 24, 2013
  28. Mar 20, 2013
  29. Jan 26, 2013
    • Vanessa Ezekowitz's avatar
      Changed plants_lib API to require a table argument when not using legacy · 68a6ce43
      Vanessa Ezekowitz authored
      calling options.  This opens the door for even more features in the future.
      Changed flowers, junglegrass, poisonivy to match.
      
      Made plants lib faster in some places, especially the surface-hunting
      algorithm, and especially over water.  Fixed a few other misc. bugs.
      
      Made growth code properly execute all biome-control code before executing
      any string-named function or spawn_tree().
      
      Tuned flowers settings.  Made flowers require at least some light to spawn,
      made waterlilies require shallower water.  Fixed a bug in water depth detection
      and made water depth depend on whether the bottom of the water area is dirt,
      dirt with grass, or sand, rather than just anything.
      
      Made waterlilies randomly rotate on spawning to break up the patterns (now has
      16 orientations with the help of nodeboxes and facedir, requires only 3 new
      nodes). Smoothed edges of the regular waterlily texture.  Made all flowers and
      water- lilies spawn using only 3 ABM calls instead of 8.
      
      Got rid of colon prefix node def overrides on all plants, since this is a
      modpack now instead of an integrated mod.  Fixed a misspelled folder name for
      poisonivy.
      
      Fixed a bug in the wall detection routine - it returned the last wall found,
      not the first.
      
      Made the top-side-check for air only apply when spawning on top of the
      target rather than its sides/bottom.
      
      Many other features and enhancements have been made.  Too many to list here.
      Please see API.txt for details.
      68a6ce43
  30. Jan 19, 2013
  31. Jan 05, 2013
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