- Aug 03, 2017
-
-
fat115 authored
idea taken from homedecor_modpack and its homedecor_i18n all translated mods have a new dependency : plantlife_i18n translations are stored in po/pot file : one file for all mods added french translation (almost complete) transfered de/es/tr/pt translations to corresponding .po file (only for some mods, unfortunately translations are incomplete)
-
- Apr 19, 2017
-
-
Carlos Barraza authored
-
- Jun 17, 2016
-
-
Yutao Yuan authored
It doesn't work well because of the special on_place.
-
- Aug 09, 2015
-
-
Vanessa Ezekowitz authored
renamed it to biome_lib changed all relevant functions, tables, depends.txt, etc. in this modpack to call for the new name.
-
- Jul 27, 2015
-
-
Vanessa Ezekowitz authored
(for Realtest compatibility)
-
- May 15, 2015
-
-
kilbith authored
-
- Apr 13, 2015
-
-
Vanessa Ezekowitz authored
also, setting an avoid radius would be a good idea.
-
- Apr 06, 2015
-
-
kilbith authored
with model changes by VanessaE
-
- Mar 26, 2015
-
-
Vanessa Ezekowitz authored
-
Vanessa Ezekowitz authored
-
kilbith authored
-
- Dec 27, 2014
-
-
Vanessa Ezekowitz authored
-
- Oct 20, 2014
-
-
Vanessa Ezekowitz authored
-
- Aug 20, 2014
-
-
Vanessa Ezekowitz authored
-
Vanessa Ezekowitz authored
-
- Aug 16, 2014
-
-
Vanessa Ezekowitz authored
don't use minetest.env:* method (deprecated), use minetest.* instead
-
- Aug 15, 2014
-
-
Vanessa Ezekowitz authored
(basically leaving only the old legacy mapgen calls still using the string method)
-
- Jul 02, 2014
-
-
Vanessa Ezekowitz authored
thanks for catching that, Gael de Sailly!
-
- Jun 23, 2014
-
-
Vanessa Ezekowitz authored
phase out the old hand-rolled protection function drops support for old protection mods
-
- Mar 20, 2014
-
-
Xanthin authored
gt
-
- Mar 12, 2014
-
-
Xanthin authored
-
- Dec 15, 2013
-
-
Vanessa Ezekowitz authored
-
- Oct 12, 2013
-
-
Mossmanikin authored
Edited existing textures and added new from "along_shore". Waterlilies and seaweed spawn ongen.
-
- Aug 19, 2013
-
-
Vanessa Ezekowitz authored
Lilies will be rotated randomly on place, in the same manner as they're usually generated. Hold 'sneak' (usually shift) while placing to force them to follow your facedir instead. Liles will replace buildable_to nodes when placed, including themselves. This will cause a loss of lilies if you just keep placing them over and over, but this is intentional. node_ownership, glomie's protection mod, and zeg9's protection mod are accounted for, as are infinite item stacks (e.g. plain creative mode). Also, compact the waterlily register node calls into a loop.
-
- Jun 23, 2013
-
-
Vanessa Ezekowitz authored
-
- May 21, 2013
-
-
Vanessa Ezekowitz authored
part of minetest_game
-
- Apr 26, 2013
-
-
Vanessa Ezekowitz authored
spawned automatically by the default flowers code. took all other plants out of flora group so they don't get spawned by that code.
-
Vanessa Ezekowitz authored
default flowers mod handles that now.
-
Vanessa Ezekowitz authored
abms to account for that (as default flowers are flora=1, not flowers=1).
-
- Apr 25, 2013
-
-
Vanessa Ezekowitz authored
my flowers mod, and renames it to flowers_plus.
-
Vanessa Ezekowitz authored
-
Vanessa Ezekowitz authored
-
Vanessa Ezekowitz authored
backward-compat aliases, in preparation for a subset of these flowers being added to "common".
-
- Apr 11, 2013
-
-
Vanessa Ezekowitz authored
-
- Mar 24, 2013
-
-
Vanessa authored
oversight in the engine that in turn revealed a bug in my code)
-
- Mar 20, 2013
-
-
Vanessa Ezekowitz authored
-
- Jan 26, 2013
-
-
Vanessa Ezekowitz authored
calling options. This opens the door for even more features in the future. Changed flowers, junglegrass, poisonivy to match. Made plants lib faster in some places, especially the surface-hunting algorithm, and especially over water. Fixed a few other misc. bugs. Made growth code properly execute all biome-control code before executing any string-named function or spawn_tree(). Tuned flowers settings. Made flowers require at least some light to spawn, made waterlilies require shallower water. Fixed a bug in water depth detection and made water depth depend on whether the bottom of the water area is dirt, dirt with grass, or sand, rather than just anything. Made waterlilies randomly rotate on spawning to break up the patterns (now has 16 orientations with the help of nodeboxes and facedir, requires only 3 new nodes). Smoothed edges of the regular waterlily texture. Made all flowers and water- lilies spawn using only 3 ABM calls instead of 8. Got rid of colon prefix node def overrides on all plants, since this is a modpack now instead of an integrated mod. Fixed a misspelled folder name for poisonivy. Fixed a bug in the wall detection routine - it returned the last wall found, not the first. Made the top-side-check for air only apply when spawning on top of the target rather than its sides/bottom. Many other features and enhancements have been made. Too many to list here. Please see API.txt for details.
-
- Jan 19, 2013
-
-
jojoa1997 authored
-
Vanessa Ezekowitz authored
but it's slow as molasses in January. Not recommended for general use yet.
-
- Jan 05, 2013
-
-
Vanessa Ezekowitz authored
-