- Aug 12, 2014
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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- Jul 30, 2014
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Vanessa Ezekowitz authored
use minetest.override_item() instead
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Vanessa Ezekowitz authored
If moretrees is not present, nature_classic spawns blossoms and eventually apples on default trees, as it always has. If moretrees IS present, the code will only spawn apple blossoms on moretrees' own apple tree leaves, and will only grow new apples on those trees, not on default trees. In this case, the nature:blossom node is considered deprecated and is aliased to default:leaves to avoid causing undefined nodes in old maps.
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- Jul 05, 2014
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Zefram authored
The fruitless bush isn't an independent item, but a node type used only for its appearance, representing the the fruitless state of some specific type of fruit bush. One should never have a fruitless bush in inventory, and it makes no sense to plant a fruitless bush per se.
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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- Jul 04, 2014
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
blossoms/apple spawning portion only does not include the iron trees or tree-growing code as those are obsolete
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- Jul 02, 2014
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Vanessa Ezekowitz authored
thanks for catching that, Gael de Sailly!
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- Jun 23, 2014
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Vanessa Ezekowitz authored
phase out the old hand-rolled protection function drops support for old protection mods
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- May 25, 2014
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SoniEx2 authored
Should also be faster...
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Vanessa Ezekowitz authored
DEPRECATED: Don't use strings to pass function names to the mapgen code, use an actual function call i.e. my_code(pos) instead.
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SoniEx2 authored
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- May 24, 2014
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Ciaran Gultnieks authored
Specifically, override the unattractive ones from that mod with the ones from this, instead of having two kinds of strawberries, ugly and not ugly.
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
cache type() check of node/function/model, always check if it's string before trying to execute that string as a function.
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SoniEx2 authored
Make sure that bad function calls fail safely, and failed function calls don't leave spawned=true
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- May 16, 2014
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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- May 15, 2014
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
left the actual function in, and replaced one call with a print statement since if it happens, it indicates a non-fatal error that should always be reported anyway (invalid object refs in mapgen calls)
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
in register_generate_plant() call (to handle e.g. unknown nodes being spawned)
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- Apr 08, 2014
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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- Apr 07, 2014
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Xanthin authored
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- Apr 02, 2014
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Xanthin authored
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- Mar 20, 2014