- Mar 31, 2017
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Vanessa Ezekowitz authored
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- Mar 15, 2017
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Vanessa Ezekowitz authored
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- Jan 12, 2017
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Vanessa Ezekowitz authored
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- Jan 06, 2017
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Ezhh authored
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Vanessa Ezekowitz authored
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Diego Martínez authored
The first one happens because `remove_node` is called directly, calling `remove_node` for the vine below, calling `remove_node` for the vine below, calling... The second one happens because `get_item_group` returns 0 for groups not set, and 0 is a truthy value in Lua, so the code always removes the bottom node regardless of its group rating. This interacted funnily with doors wanting to remove their top node, while vines wanted to remove their bottom nodes.
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- Jan 04, 2017
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Vanessa Ezekowitz authored
Fix to prevent crashes
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Ezhh authored
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- Jul 31, 2016
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Vanessa Ezekowitz authored
Add support of raspberries and blueberries from farming redo
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sys4-fr authored
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- Jul 30, 2016
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sys4-fr authored
Fix some indented lines from spaces to tabs
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- Jun 17, 2016
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Yutao Yuan authored
It doesn't work well because of the special on_place.
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Yutao Yuan authored
Minetest Game has waterlily now, so we need to load after it to override its node definition.
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- Nov 03, 2015
- Oct 23, 2015
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Vanessa Ezekowitz authored
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- Oct 21, 2015
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Vanessa Ezekowitz authored
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- Aug 15, 2015
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Nick Name authored
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- Aug 14, 2015
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
so simplify and revise it to act as a "3d-ify" mod for them. Unidenfied spores aliased to the regular default equivalents poison and essence aliased back to their originating mushrooms identifier aliased to mese crystal (most expensive component of it) everything else aliased to their default counterparts spores are not dropped from digging dirt with grass anymore
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- Aug 09, 2015
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Vanessa Ezekowitz authored
renamed it to biome_lib changed all relevant functions, tables, depends.txt, etc. in this modpack to call for the new name.
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- Jul 27, 2015
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Vanessa Ezekowitz authored
(for Realtest compatibility)
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- Jul 19, 2015
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Vanessa Ezekowitz authored
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Vanessa Ezekowitz authored
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- Jun 21, 2015
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Rogier authored
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Rogier authored
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Rogier authored
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Rogier authored
At the previous rate, it would take almost 27 days for half of the short grass to convert to regular dirt with grass. And therefore 54 days in total to reach 75% conversion, 81 days for 87.5%, etc. At the new rate, it should take about 4.5 hours for half of the short grass to convert back to dirt wit grass.
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Rogier authored
At the previous rate, it would take almost 2 days and 15 hours of playing time for half of the reedmace to grow. (and therefore 5 days and 6 hours for 75% to grow, etc.) The new rate should require 2.25 hours of playing time for half of the reedmace to grow.
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Rogier authored
As there is only one leaf per fern, this makes it possible and convenient to farm ferns (which was impossible, and even replanting all chopped-down fern plants was extremely laborious due to the rarity of saplings). Although on average slightly more than one sapling is produced per plant, replanting and reharvesting the leaves is still the quickest way to obtain more saplings.
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- Jun 18, 2015
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Rogier authored
This happens when the ABM runs after the block has been unloaded for much longer than the ABM interval: in that case, the initial ABM running chance for a node in the block may become up to 100%.
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Rogier authored
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Rogier authored
Because minetest.after() is not bound to a position, and because it is not saved, it may trigger after the node to which it applies was unloaded, or not at all (if the session ends). If that happens, The 'young' flag will not be cleared, and will have become persistent (i.e. without a timer which will eventually clear it). This patch removes the 'young' flag, and replaces it with a timestamp, removing the need for a timer. Any lingering 'young' flags that have become persistent are automatically removed over time (i.e.: they are simply ignored...)
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Rogier authored
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