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  • api-tweak
  • deferred-generate
  • ferns-cleanup
  • ferns-rewrite-2
  • master default
  • multinode
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Created with Raphaël 2.2.028May1510913Apr7626Mar1762128Feb2721171611109826Jan2523211727Dec2215325Nov242031Oct2016127Sep262410624Aug2324232221201815141514131230Jul54122Jun25May2416158Apr7220Mar12218Jan15Dec1427Nov222118153228Oct2726231912128Sep14819Aug18Jul30Jun221630May2126Apr25241031Mar30242010924Feb23222019330Jan2927252421201912119429Dec179432130Nov29fix bad shers wield image refExport small flower pots to Home Decordon't grow vines on default treesAdded french translationsunflowers should avoid each other, too, when spawningmore accurate plantlike modelSwitch potted flowers to meshsunflowers count = 10 (the right way)adjust sunflower spawning parametersAdd spawning Sunflowersadd facedir to basketsReplace old functionUpdate and rename poisonivy/locale to poisonivy/locale/tr.txtUpdate and rename plants_lib/locale to plants_lib/locale/tr.txtupdate vines mod againupdate vines from upstreamearly exit from the 0.2s loop if there's nothing to dofix brain-o in new dtime algorithmread-out/play back more log entries per globalstepPlay out the rest of the mapblock log at standard shutdownuse find_nodes_in_area_under_air() if availableFix sickle issues commit number 3Fix minor sickle issuesFix sicklefix copy&paste errorfix typos in vine spawn target node namesVines updateadd API function to choose a random wallbetter groups settings in trunks "twigs" and "moss" nodesSpawning mushrooms out of invouse mesh nodes for mushrooms, models by jp/kilbithfix crash if detected light at a node is nilreset blossom delay back to normallimit plants_lib's per-step time based on dtimerefactor nature_classic to avoid lag caused by its blossom abmsuse mesh nodes for bushes_classic baskets/baskets-with-pies.use mesh node for the various bushesDrop item when inventory is full (bushes_classic)cleaned the code of bushes_classic into conventionnal LUA style, for readabilityOPTIMIZE _ALL_ THE TEXTURES! \:D/
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