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Illuna-Minetest
plantlife_modpack
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7db6ed7fb9dd2af2ab45a5ad9dbf28cb45a12034
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6
api-tweak
deferred-generate
ferns-cleanup
ferns-rewrite-2
master
default
multinode
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Created with Raphaël 2.2.0
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fix bad shers wield image ref
Export small flower pots to Home Decor
don't grow vines on default trees
Added french translation
sunflowers should avoid each other, too, when spawning
more accurate plantlike model
Switch potted flowers to mesh
sunflowers count = 10 (the right way)
adjust sunflower spawning parameters
Add spawning Sunflowers
add facedir to baskets
Replace old function
Update and rename poisonivy/locale to poisonivy/locale/tr.txt
Update and rename plants_lib/locale to plants_lib/locale/tr.txt
update vines mod again
update vines from upstream
early exit from the 0.2s loop if there's nothing to do
fix brain-o in new dtime algorithm
read-out/play back more log entries per globalstep
Play out the rest of the mapblock log at standard shutdown
use find_nodes_in_area_under_air() if available
Fix sickle issues commit number 3
Fix minor sickle issues
Fix sickle
fix copy&paste error
fix typos in vine spawn target node names
Vines update
add API function to choose a random wall
better groups settings in trunks "twigs" and "moss" nodes
Spawning mushrooms out of invo
use mesh nodes for mushrooms, models by jp/kilbith
fix crash if detected light at a node is nil
reset blossom delay back to normal
limit plants_lib's per-step time based on dtime
refactor nature_classic to avoid lag caused by its blossom abms
use mesh nodes for bushes_classic baskets/baskets-with-pies.
use mesh node for the various bushes
Drop item when inventory is full (bushes_classic)
cleaned the code of bushes_classic into conventionnal LUA style, for readability
OPTIMIZE _ALL_ THE TEXTURES! \:D/
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