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Illuna-Minetest
plantlife_modpack
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ae0374cfc528879405aa1bee93e5aa9877f5ce9e
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6
api-tweak
deferred-generate
ferns-cleanup
ferns-rewrite-2
master
default
multinode
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Created with Raphaël 2.2.0
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29
Fix minor sickle issues
Fix sickle
fix copy&paste error
fix typos in vine spawn target node names
Vines update
add API function to choose a random wall
better groups settings in trunks "twigs" and "moss" nodes
Spawning mushrooms out of invo
use mesh nodes for mushrooms, models by jp/kilbith
fix crash if detected light at a node is nil
reset blossom delay back to normal
limit plants_lib's per-step time based on dtime
refactor nature_classic to avoid lag caused by its blossom abms
use mesh nodes for bushes_classic baskets/baskets-with-pies.
use mesh node for the various bushes
Drop item when inventory is full (bushes_classic)
cleaned the code of bushes_classic into conventionnal LUA style, for readability
OPTIMIZE _ALL_ THE TEXTURES! \:D/
fix bushes to regrow berries on any materials, constrain them to soils and potting soils
fix collision boxes on stones/pebbles
use mesh node for cavestuff pebbles
use current intllib API
make vines ONLY grow on jungle trees
add cleanup ABM: if vines lack a tree to hang from, they are deleted.
make vines growth and rotting ABMs configurable
make all vines buildable_to
undo recent visual_scale changes
make farming dep optional
remove debug statements
fix tree fern and giant tree fern crowns being too small
fix "floating" plants
use proper mesh model instead of embedding a node def into
local-ize a couple more variables
initialize bush_branch_type to 2
local-ize walldir in vines mod
copy&paste error
Refactored nature classic global functions
stop nil crash
fix error in API
turn debug off
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