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Created with Raphaël 2.2.021Feb171611109826Jan2523211727Dec2215325Nov242031Oct2016127Sep262410624Aug2324232221201815141514131230Jul54122Jun25May2416158Apr7220Mar12218Jan15Dec1427Nov222118153228Oct2726231912128Sep14819Aug18Jul30Jun221630May2126Apr25241031Mar30242010924Feb23222019330Jan2927252421201912119429Dec179432130Nov29Fix minor sickle issuesFix sicklefix copy&paste errorfix typos in vine spawn target node namesVines updateadd API function to choose a random wallbetter groups settings in trunks "twigs" and "moss" nodesSpawning mushrooms out of invouse mesh nodes for mushrooms, models by jp/kilbithfix crash if detected light at a node is nilreset blossom delay back to normallimit plants_lib's per-step time based on dtimerefactor nature_classic to avoid lag caused by its blossom abmsuse mesh nodes for bushes_classic baskets/baskets-with-pies.use mesh node for the various bushesDrop item when inventory is full (bushes_classic)cleaned the code of bushes_classic into conventionnal LUA style, for readabilityOPTIMIZE _ALL_ THE TEXTURES! \:D/fix bushes to regrow berries on any materials, constrain them to soils and potting soilsfix collision boxes on stones/pebblesuse mesh node for cavestuff pebblesuse current intllib APImake vines ONLY grow on jungle treesadd cleanup ABM: if vines lack a tree to hang from, they are deleted.make vines growth and rotting ABMs configurablemake all vines buildable_toundo recent visual_scale changesmake farming dep optionalremove debug statementsfix tree fern and giant tree fern crowns being too smallfix "floating" plantsuse proper mesh model instead of embedding a node def intolocal-ize a couple more variablesinitialize bush_branch_type to 2local-ize walldir in vines modcopy&paste errorRefactored nature classic global functionsstop nil crashfix error in APIturn debug off
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