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Illuna-Minetest
scripts
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master
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Created with Raphaël 2.2.0
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update backup script
master
master
initial update backupscript to use with simple leveldb database
update backup script
backup: mixed something up with the tar command :cat2:
improve backup script
replace colors.txt with generated one (TODO: add colors to emtpy entrys)
mapper.sh: tidy
mapper.sh: clean up a bit, improve some old, very bad things
fix imagemagick cache error
add hoover.sh
colors.txt: update darkage:mud
colors.txt: revert update water
colors.txt: update default:water_*
sort everything in alphabetical order
colors.txt: add medieval_craft:glow_stone, medieval_craft:glow_stone_lamp, medieval_craft:medieval_glass_purple, medieval_craft:medieval_glass_red, update moretrees:oak_trunk
add xdecor:desertstone_tile
colors.txt: update default:desert_sand :cat2:
colors.txt: update default:sandstonebrick default:desert_sand
colors.txt: add missing walls, add wardrobe, add whiteshell, add wine_barrell, add missing wool, add xconnected mod
colors.txt: add teleport_potion:pad torches:wall
colors.txt: add missing stonebrick colors
colors.txt: add missing stairsplus colors
colors.txt: add missing slates, add missing stairs
colors.txt: add 3x moreglass, add moretrees:jungletree_trunk, add quartz mod, add schist mod, add sea mod
add marble:slope_block, slope_block_inner, slope_block_outer, mobs_beehive, mobs:egg, mobs:spawner, mobs:spawner, 14 moreblocks nodes
update pumpkin_8 coffee_5 blueberry_4
colors.txt: update grapes_8 raspberry_4 rhubarb_3 cocoa_3
merge tiles.sh into mapper.sh
cleanup
readme added
initial commit
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