Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
T
teleport_potion
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Operate
Environments
Monitor
Incidents
Service Desk
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Illuna-Minetest
teleport_potion
Commits
315bdc99
Commit
315bdc99
authored
9 years ago
by
TenPlus1
Browse files
Options
Downloads
Patches
Plain Diff
Throwable potions work, changed potion recipe
parent
3a326e47
No related branches found
Branches containing commit
No related tags found
No related merge requests found
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
init (copy 1).lua
+0
-307
0 additions, 307 deletions
init (copy 1).lua
init.lua
+26
-15
26 additions, 15 deletions
init.lua
with
26 additions
and
322 deletions
init (copy 1).lua
deleted
100755 → 0
+
0
−
307
View file @
3a326e47
--= Teleport Potion mod 0.4 by TenPlus1
-- Create teleport potion or pad, place then right-click to enter coords
-- and step onto pad or walk into the blue portal light, portal closes after
-- 10 seconds, pad remains... SFX are license Free...
teleport
=
{}
-- teleport portal recipe
minetest
.
register_craft
({
output
=
'teleport_potion:potion'
,
type
=
"shapeless"
,
recipe
=
{
'vessels:glass_bottle'
,
'default:diamondblock'
}
})
-- teleport pad recipe
minetest
.
register_craft
({
output
=
'teleport_potion:pad'
,
recipe
=
{
{
"teleport_potion:potion"
,
'default:glass'
,
"teleport_potion:potion"
},
{
"default:glass"
,
"default:mese"
,
"default:glass"
},
{
"teleport_potion:potion"
,
"default:glass"
,
"teleport_potion:potion"
}
}
})
-- default coords (from static spawnpoint or default values at end)
teleport
.
default
=
(
minetest
.
setting_get_pos
(
"static_spawnpoint"
)
or
{
x
=
0
,
y
=
2
,
z
=
0
})
-- teleport portal
minetest
.
register_node
(
"teleport_potion:portal"
,
{
drawtype
=
"plantlike"
,
tiles
=
{
{
name
=
"portal.png"
,
animation
=
{
type
=
"vertical_frames"
,
aspect_w
=
16
,
aspect_h
=
16
,
length
=
1
.
0
}
}
},
light_source
=
default
.
LIGHT_MAX
-
2
,
walkable
=
false
,
paramtype
=
"light"
,
pointable
=
false
,
buildable_to
=
true
,
waving
=
1
,
sunlight_propagates
=
true
,
damage_per_second
=
1
,
-- walking into portal also hurts player
-- start timer when portal appears
on_construct
=
function
(
pos
)
minetest
.
get_node_timer
(
pos
):
start
(
10
)
end
,
-- remove portal after 10 seconds
on_timer
=
function
(
pos
)
minetest
.
sound_play
(
"portal_close"
,
{
pos
=
pos
,
gain
=
1
.
0
,
max_hear_distance
=
10
})
minetest
.
set_node
(
pos
,
{
name
=
"air"
})
end
,
})
-- teleport potion
minetest
.
register_node
(
"teleport_potion:potion"
,
{
tiles
=
{
"pad.png"
},
drawtype
=
"signlike"
,
paramtype
=
"light"
,
paramtype2
=
"wallmounted"
,
walkable
=
false
,
sunlight_propagates
=
true
,
description
=
"Teleport Potion (place and right-click to enchant location)"
,
inventory_image
=
"potion.png"
,
wield_image
=
"potion.png"
,
groups
=
{
snappy
=
3
,
dig_immediate
=
3
},
selection_box
=
{
type
=
"wallmounted"
},
on_construct
=
function
(
pos
)
local
meta
=
minetest
.
get_meta
(
pos
)
-- text entry formspec
meta
:
set_string
(
"formspec"
,
"field[text;;${text}]"
)
meta
:
set_string
(
"infotext"
,
"Enter teleport coords (e.g 200,20,-200)"
)
meta
:
set_string
(
"text"
,
teleport
.
default
.
x
..
","
..
teleport
.
default
.
y
..
","
..
teleport
.
default
.
z
)
-- set default coords
meta
:
set_float
(
"x"
,
teleport
.
default
.
x
)
meta
:
set_float
(
"y"
,
teleport
.
default
.
y
)
meta
:
set_float
(
"z"
,
teleport
.
default
.
z
)
end
,
-- right-click to enter new coords
on_right_click
=
function
(
pos
,
placer
)
local
meta
=
minetest
.
get_meta
(
pos
)
end
,
-- check if coords ok then open portal, otherwise return potion
on_receive_fields
=
function
(
pos
,
formname
,
fields
,
sender
)
local
coords
=
teleport
.
coordinates
(
fields
.
text
)
local
meta
=
minetest
.
get_meta
(
pos
)
local
name
=
sender
:
get_player_name
()
if
coords
then
minetest
.
set_node
(
pos
,
{
name
=
"teleport_potion:portal"
})
local
newmeta
=
minetest
.
get_meta
(
pos
)
-- set portal destination
newmeta
:
set_float
(
"x"
,
coords
.
x
)
newmeta
:
set_float
(
"y"
,
coords
.
y
)
newmeta
:
set_float
(
"z"
,
coords
.
z
)
newmeta
:
set_string
(
"text"
,
fields
.
text
)
-- portal open effect and sound
tp_effect
(
pos
)
minetest
.
sound_play
(
"portal_open"
,
{
pos
=
pos
,
gain
=
1
.
0
,
max_hear_distance
=
10
})
else
minetest
.
chat_send_player
(
name
,
'Potion failed!'
)
minetest
.
set_node
(
pos
,
{
name
=
"air"
})
minetest
.
add_item
(
pos
,
'teleport_potion:potion'
)
end
end
,
})
-- teleport pad
minetest
.
register_node
(
"teleport_potion:pad"
,
{
tiles
=
{
"padd.png"
},
drawtype
=
'nodebox'
,
paramtype
=
"light"
,
paramtype2
=
"wallmounted"
,
walkable
=
true
,
sunlight_propagates
=
true
,
description
=
"Teleport Pad (place and right-click to enchant location)"
,
inventory_image
=
"padd.png"
,
wield_image
=
"padd.png"
,
light_source
=
5
,
groups
=
{
snappy
=
3
},
node_box
=
{
type
=
"wallmounted"
,
wall_top
=
{
-
0
.
5
,
0
.
4375
,
-
0
.
5
,
0
.
5
,
0
.
5
,
0
.
5
},
wall_bottom
=
{
-
0
.
5
,
-
0
.
5
,
-
0
.
5
,
0
.
5
,
-
0
.
4375
,
0
.
5
},
wall_side
=
{
-
0
.
5
,
-
0
.
5
,
-
0
.
5
,
-
0
.
4375
,
0
.
5
,
0
.
5
},
},
selection_box
=
{
type
=
"wallmounted"
},
on_construct
=
function
(
pos
)
local
meta
=
minetest
.
get_meta
(
pos
)
-- text entry formspec
meta
:
set_string
(
"formspec"
,
"field[text;;${text}]"
)
meta
:
set_string
(
"infotext"
,
"Enter teleport coords (e.g 200,20,-200)"
)
meta
:
set_string
(
"text"
,
teleport
.
default
.
x
..
","
..
teleport
.
default
.
y
..
","
..
teleport
.
default
.
z
)
-- set default coords
meta
:
set_float
(
"x"
,
teleport
.
default
.
x
)
meta
:
set_float
(
"y"
,
teleport
.
default
.
y
)
meta
:
set_float
(
"z"
,
teleport
.
default
.
z
)
end
,
-- right-click to enter new coords
on_right_click
=
function
(
pos
,
placer
)
local
meta
=
minetest
.
get_meta
(
pos
)
end
,
-- once entered, check coords, if ok then return potion
on_receive_fields
=
function
(
pos
,
formname
,
fields
,
sender
)
local
coords
=
teleport
.
coordinates
(
fields
.
text
)
local
meta
=
minetest
.
get_meta
(
pos
)
local
name
=
sender
:
get_player_name
()
if
minetest
.
is_protected
(
pos
,
name
)
then
minetest
.
record_protection_violation
(
pos
,
name
)
return
end
if
coords
then
local
newmeta
=
minetest
.
get_meta
(
pos
)
newmeta
:
set_float
(
"x"
,
coords
.
x
)
newmeta
:
set_float
(
"y"
,
coords
.
y
)
newmeta
:
set_float
(
"z"
,
coords
.
z
)
newmeta
:
set_string
(
"text"
,
fields
.
text
)
meta
:
set_string
(
"infotext"
,
"Pad Active ("
..
coords
.
x
..
","
..
coords
.
y
..
","
..
coords
.
z
..
")"
)
minetest
.
sound_play
(
"portal_open"
,
{
pos
=
pos
,
gain
=
1
.
0
,
max_hear_distance
=
10
})
else
minetest
.
chat_send_player
(
name
,
'Teleport Pad coordinates failed!'
)
end
end
,
})
teleport
.
coordinates
=
function
(
str
)
if
not
str
or
str
==
""
then
return
nil
end
-- get coords from string
local
x
,
y
,
z
=
string.match
(
str
,
"^(-?%d+),(-?%d+),(-?%d+)"
)
-- check coords
if
x
==
nil
or
string.len
(
x
)
>
6
or
y
==
nil
or
string.len
(
y
)
>
6
or
z
==
nil
or
string.len
(
z
)
>
6
then
return
nil
end
-- convert string coords to numbers
x
=
tonumber
(
x
)
y
=
tonumber
(
y
)
z
=
tonumber
(
z
)
-- are coords in map range ?
if
x
>
30900
or
x
<
-
30900
or
y
>
30900
or
y
<
-
30900
or
z
>
30900
or
z
<
-
30900
then
return
nil
end
-- return ok coords
return
{
x
=
x
,
y
=
y
,
z
=
z
}
end
-- particle effects
function
tp_effect
(
pos
)
minetest
.
add_particlespawner
({
amount
=
20
,
time
=
0
.
25
,
minpos
=
pos
,
maxpos
=
pos
,
minvel
=
{
x
=
-
2
,
y
=
-
2
,
z
=
-
2
},
maxvel
=
{
x
=
2
,
y
=
2
,
z
=
2
},
minacc
=
{
x
=
-
4
,
y
=
-
4
,
z
=
-
4
},
maxacc
=
{
x
=
4
,
y
=
4
,
z
=
4
},
minexptime
=
0
.
1
,
maxexptime
=
1
,
minsize
=
0
.
5
,
maxsize
=
1
,
texture
=
"particle.png"
,
})
end
-- check pad and teleport objects on top
minetest
.
register_abm
({
nodenames
=
{
"teleport_potion:portal"
,
"teleport_potion:pad"
},
interval
=
1
,
chance
=
1
,
action
=
function
(
pos
,
node
,
active_object_count
,
active_object_count_wider
)
-- check objects inside pad/portal
local
objs
=
minetest
.
get_objects_inside_radius
(
pos
,
1
)
if
#
objs
==
0
then
return
end
-- get coords from pad/portal
local
meta
=
minetest
.
get_meta
(
pos
)
local
target_coords
=
{
x
=
meta
:
get_float
(
"x"
),
y
=
meta
:
get_float
(
"y"
),
z
=
meta
:
get_float
(
"z"
)
}
for
k
,
player
in
pairs
(
objs
)
do
if
player
:
get_player_name
()
then
-- play sound on portal end
minetest
.
sound_play
(
"portal_close"
,
{
pos
=
pos
,
gain
=
1
.
0
,
max_hear_distance
=
5
})
-- move player/object
player
:
moveto
(
target_coords
,
false
)
-- paricle effects on arrival
tp_effect
(
target_coords
)
-- play sound on destination end
minetest
.
sound_play
(
"portal_close"
,
{
pos
=
target_coords
,
gain
=
1
.
0
,
max_hear_distance
=
5
})
end
end
end
})
\ No newline at end of file
This diff is collapsed.
Click to expand it.
init.lua
+
26
−
15
View file @
315bdc99
--= Teleport Potion mod 0.
4
by TenPlus1
--= Teleport Potion mod 0.
5
by TenPlus1
-- Create teleport potion or pad, place then right-click to enter coords
-- and step onto pad or walk into the blue portal light, portal closes after
-- 10 seconds, pad remains... SFX are license Free...
-- 10 seconds, pad remains
, potions are throwable
... SFX are license Free...
teleport
=
{}
-- teleport portal recipe
minetest
.
register_craft
({
output
=
'teleport_potion:potion'
,
type
=
"shapeless"
,
recipe
=
{
'vessels:glass_bottle'
,
'default:diamondblock'
}
output
=
'teleport_potion:potion'
,
recipe
=
{
{
""
,
"default:diamond"
,
""
},
{
"default:diamond"
,
"vessels:glass_bottle"
,
"default:diamond"
},
{
""
,
"default:diamond"
,
""
},
},
})
-- teleport pad recipe
...
...
@@ -94,15 +97,15 @@ minetest.register_node("teleport_potion:potion", {
meta
:
set_float
(
"z"
,
teleport
.
default
.
z
)
end
,
on_use
=
function
(
itemstack
,
user
)
on_use
=
function
(
itemstack
,
user
)
throw_potion
(
itemstack
,
user
)
throw_potion
(
itemstack
,
user
)
if
not
minetest
.
setting_getbool
(
"creative_mode"
)
then
itemstack
:
take_item
()
return
itemstack
end
end
,
if
not
minetest
.
setting_getbool
(
"creative_mode"
)
then
itemstack
:
take_item
()
return
itemstack
end
end
,
-- right-click to enter new coords
on_right_click
=
function
(
pos
,
placer
)
...
...
@@ -319,7 +322,7 @@ minetest.register_abm({
-- Throwable potions
local
potion_entity
=
{
physical
=
fals
e
,
physical
=
tru
e
,
visual
=
"sprite"
,
visual_size
=
{
x
=
1
.
0
,
y
=
1
.
0
},
textures
=
{
"potion.png"
},
...
...
@@ -336,13 +339,21 @@ potion_entity.on_step = function(self, dtime)
end
local
pos
=
self
.
object
:
getpos
()
local
node
=
minetest
.
get_node
(
pos
)
if
self
.
lastpos
.
x
~=
nil
then
if
node
.
name
~=
"air"
then
local
vel
=
self
.
object
:
getvelocity
()
-- only when potion hits something physical
if
vel
.
x
==
0
or
vel
.
y
==
0
or
vel
.
z
==
0
then
if
self
.
player
~=
""
then
-- round up coords to fix glitching through doors
self
.
lastpos
=
vector
.
round
(
self
.
lastpos
)
self
.
player
:
setpos
(
self
.
lastpos
)
minetest
.
sound_play
(
"portal_close"
,
{
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment