Skip to content
Snippets Groups Projects

Compare revisions

Changes are shown as if the source revision was being merged into the target revision. Learn more about comparing revisions.

Source

Select target project
No results found

Target

Select target project
  • Illuna-Minetest/wardrobe
1 result
Show changes
Commits on Source (1)
...@@ -42,6 +42,9 @@ local function changeWardrobeSkin(playerName, skin) ...@@ -42,6 +42,9 @@ local function changeWardrobeSkin(playerName, skin)
error("unknown skin '"..skin.."'"); error("unknown skin '"..skin.."'");
end; end;
-- clear homedecor wardrobe skin
player:set_attribute("homedecor:player_skin", "")
wardrobe.playerSkins[playerName] = skin; wardrobe.playerSkins[playerName] = skin;
wardrobe.storage.savePlayerSkins(); wardrobe.storage.savePlayerSkins();
end; end;
...@@ -80,11 +83,23 @@ local SKIN_CHANGE_METHODS = ...@@ -80,11 +83,23 @@ local SKIN_CHANGE_METHODS =
{ {
required_mods = { '3d_armor' }, required_mods = { '3d_armor' },
initSkin = nil, initSkin = function(player)
local playerName = player:get_player_name()
if not playerName or playerName == "" then return end
local skin = wardrobe.playerSkins[playerName]
if not skin or not wardrobe.skinNames[skin] then return end
armor.textures[playerName].skin = skin
armor:update_player_visuals(player)
end,
changeSkin = function(playerName, skin) changeSkin = function(playerName, skin)
changeWardrobeSkin(playerName, skin); changeWardrobeSkin(playerName, skin);
armor.textures[playerName].skin = skin; if skin == nil then
-- character creator skin will restore at next login, or now by pressing 'Done' in character creator
armor.textures[playerName].skin = armor.default_skin..".png"
else
armor.textures[playerName].skin = skin
end
end, end,
updateSkin = function(player) updateSkin = function(player)
......
...@@ -14,7 +14,7 @@ local function showForm(player, page) ...@@ -14,7 +14,7 @@ local function showForm(player, page)
local s = 1 + SKINS_PER_PAGE*(page-1); local s = 1 + SKINS_PER_PAGE*(page-1);
local e = math.min(s+SKINS_PER_PAGE-1, n); local e = math.min(s+SKINS_PER_PAGE-1, n);
local fs = "size[5,10]"; local fs = "size[5,11]";
fs = fs.."label[0,0;Change Into:]"; fs = fs.."label[0,0;Change Into:]";
for i = s, e do for i = s, e do
local slot = i-s+1; local slot = i-s+1;
...@@ -29,6 +29,7 @@ local function showForm(player, page) ...@@ -29,6 +29,7 @@ local function showForm(player, page)
if page < nPages then if page < nPages then
fs = fs.."button_exit[4,9;1,1;n:p"..(page+1)..";next]"; fs = fs.."button_exit[4,9;1,1;n:p"..(page+1)..";next]";
end end
fs = fs.."button_exit[0,10;5,1;c:c;clear]";
minetest.show_formspec(playerName, FORM_NAME, fs); minetest.show_formspec(playerName, FORM_NAME, fs);
end end
...@@ -52,6 +53,9 @@ minetest.register_on_player_receive_fields( ...@@ -52,6 +53,9 @@ minetest.register_on_player_receive_fields(
elseif action == "s" then elseif action == "s" then
wardrobe.changePlayerSkin(playerName, value); wardrobe.changePlayerSkin(playerName, value);
return; return;
elseif action == "c" then
wardrobe.changePlayerSkin(playerName, nil);
return;
end end
end end
end end
......