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Commit 7fee589e authored by Fernando Carmona Varo's avatar Fernando Carmona Varo Committed by paramat
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Tnt: Flammable TNT and gunpowder that activates when burnt

Some code simplifications.
parent 5b2a8961
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......@@ -404,17 +404,21 @@ minetest.register_node("tnt:gunpowder", {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
groups = {dig_immediate = 2, attached_node = 1, flammable = 5,
connect_to_raillike = minetest.raillike_group("gunpowder")},
sounds = default.node_sound_leaves_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
tnt.burn(pos, node.name)
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end
end,
on_blast = function(pos, intensity)
tnt.burn(pos, "tnt:gunpowder")
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end,
on_burn = function(pos)
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end
})
minetest.register_node("tnt:gunpowder_burning", {
......@@ -538,7 +542,7 @@ function tnt.register_tnt(def)
description = def.description,
tiles = {tnt_top, tnt_bottom, tnt_side},
is_ground_content = false,
groups = {dig_immediate = 2, mesecon = 2, tnt = 1},
groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
......@@ -557,6 +561,9 @@ function tnt.register_tnt(def)
end
}
},
on_burn = function(pos)
minetest.set_node(pos, {name = name .. "_burning"})
end
})
end
......
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