- May 14, 2015
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Novatux authored
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- Feb 28, 2015
- Jan 25, 2015
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jeanpatrick.guerrero@gmail.com authored
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- Jan 17, 2015
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jeanpatrick.guerrero@gmail.com authored
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- Jan 10, 2015
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PilzAdam authored
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- Dec 07, 2014
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PilzAdam authored
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- Dec 06, 2014
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PilzAdam authored
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- Nov 30, 2014
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Craig Davison authored
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- Sep 07, 2014
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ShadowNinja authored
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- Aug 21, 2014
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BlockMen authored
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- Jul 22, 2014
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Amaz authored
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- Jul 13, 2014
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cupofinsane authored
Cotton plants used to drop strings, now they drop farming:cotton. Some mods (namely, throwing) still use farming:string, therefore we need farming:string to be equal farming:cotton.
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- Jul 05, 2014
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BlockMen authored
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David Gumberg authored
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webdesigner97 authored
- API {farming.register_hoe(), farming.register_plant()} - Fertilities -> Plant only grow on soil with a fitting fertility, e.g. Wheat only grows on grassland, while cotton grows in deserts and grassland) - New soil: Desert Sand - Place seeds instead of plants
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BlockMen authored
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BlockMen authored
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Vanessa Ezekowitz authored
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua and put all instances of this property right under the drawtype, since they are directly related and depend on the above.
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- May 20, 2014
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RealBadAngel authored
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- Dec 03, 2013
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RealBadAngel authored
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- Nov 01, 2013
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ShadowNinja authored
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Novatux authored
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- Jul 11, 2013
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hdastwb authored
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- Jun 03, 2013
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PilzAdam authored
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- May 25, 2013
- May 24, 2013
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Casimir authored
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- May 21, 2013
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PilzAdam authored
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