Skip to content
Snippets Groups Projects
mapnode.h 6.21 KiB
Newer Older
Perttu Ahola's avatar
Perttu Ahola committed
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Perttu Ahola's avatar
Perttu Ahola committed
*/

#ifndef MAPNODE_HEADER
#define MAPNODE_HEADER

#include <iostream>
Perttu Ahola's avatar
Perttu Ahola committed
#include "irrlichttypes.h"
Perttu Ahola's avatar
Perttu Ahola committed
#include "light.h"
#include "exceptions.h"
#include "serialization.h"
#ifndef SERVER
#include "tile.h"
#endif

/*
	Naming scheme:
	- Material = irrlicht's Material class
	- Content = (content_t) content of a node
	- Tile = TileSpec at some side of a node of some content type
Perttu Ahola's avatar
Perttu Ahola committed

	Content ranges:
		0x000...0x07f: param2 is fully usable
		0x800...0xfff: param2 lower 4 bytes are free
*/
typedef u16 content_t;
#define MAX_CONTENT 0xfff
/*
	Ignored node.

	Anything that stores MapNodes doesn't have to preserve parameters
	associated with this material.
	
	Doesn't create faces with anything and is considered being
	out-of-map in the game map.
*/
#define CONTENT_IGNORE 127
Perttu Ahola's avatar
Perttu Ahola committed
#define CONTENT_IGNORE_DEFAULT_PARAM 0

/*
	The common material through which the player can walk and which
	is transparent to light
*/
#define CONTENT_AIR 126
Perttu Ahola's avatar
Perttu Ahola committed

/*
Perttu Ahola's avatar
Perttu Ahola committed
	Nodes make a face if contents differ and solidness differs.
Perttu Ahola's avatar
Perttu Ahola committed
	Return value:
		0: No face
Perttu Ahola's avatar
Perttu Ahola committed
		1: Face uses m1's content
		2: Face uses m2's content
	equivalent: Whether the blocks share the same face (eg. water and glass)
Perttu Ahola's avatar
Perttu Ahola committed
*/
u8 face_contents(content_t m1, content_t m2, bool *equivalent);
Perttu Ahola's avatar
Perttu Ahola committed

Perttu Ahola's avatar
Perttu Ahola committed
/*
	Packs directions like (1,0,0), (1,-1,0) in six bits.
	NOTE: This wastes way too much space for most purposes.
Perttu Ahola's avatar
Perttu Ahola committed
*/
u8 packDir(v3s16 dir);
v3s16 unpackDir(u8 b);
Perttu Ahola's avatar
Perttu Ahola committed

Perttu Ahola's avatar
Perttu Ahola committed
/*
	facedir: CPT_FACEDIR_SIMPLE param1 value
	dir: The face for which stuff is wanted
	return value: The face from which the stuff is actually found

	NOTE: Currently this uses 2 bits for Z-,X-,Z+,X+, should there be Y+
	      and Y- too?
Perttu Ahola's avatar
Perttu Ahola committed
*/
v3s16 facedir_rotate(u8 facedir, v3s16 dir);

Perttu Ahola's avatar
Perttu Ahola committed
enum LightBank
{
	LIGHTBANK_DAY,
	LIGHTBANK_NIGHT
};

/*
	Masks for MapNode.param2 of flowing liquids
 */
#define LIQUID_LEVEL_MASK 0x07
#define LIQUID_FLOW_DOWN_MASK 0x08

/* maximum amount of liquid in a block */
#define LIQUID_LEVEL_MAX LIQUID_LEVEL_MASK
#define LIQUID_LEVEL_SOURCE (LIQUID_LEVEL_MAX+1)

/*
	This is the stuff what the whole world consists of.
*/
Perttu Ahola's avatar
Perttu Ahola committed
struct MapNode
{
	/*
		Main content
		0x00-0x7f: Short content type
		0x80-0xff: Long content type (param2>>4 makes up low bytes)
	*/
Perttu Ahola's avatar
Perttu Ahola committed

	/*
		Misc parameter. Initialized to 0.
		- For light_propagates() blocks, this is light intensity,
		  stored logarithmically from 0 to LIGHT_MAX.
		  Sunlight is LIGHT_SUN, which is LIGHT_MAX+1.
		  - Contains 2 values, day- and night lighting. Each takes 4 bits.
		- Mineral content (should be removed from here)
		- Uhh... well, most blocks have light or nothing in here.
Perttu Ahola's avatar
Perttu Ahola committed
	*/
Perttu Ahola's avatar
Perttu Ahola committed
	
Perttu Ahola's avatar
Perttu Ahola committed
	/*
		The second parameter. Initialized to 0.
		E.g. direction for torches and flowing water.
		If param0 >= 0x80, bits 0xf0 of this is extended content type data
Perttu Ahola's avatar
Perttu Ahola committed
	*/
Perttu Ahola's avatar
Perttu Ahola committed
	MapNode(const MapNode & n)
	{
		*this = n;
	}
	
	MapNode(content_t content=CONTENT_AIR, u8 a_param1=0, u8 a_param2=0)
Perttu Ahola's avatar
Perttu Ahola committed
	{
		param1 = a_param1;
		param2 = a_param2;
		// Set content (param0 and (param2&0xf0)) after other params
		// because this needs to override part of param2
		setContent(content);
Perttu Ahola's avatar
Perttu Ahola committed
	}

	bool operator==(const MapNode &other)
	{
		return (param0 == other.param0
				&& param1 == other.param1
				&& param2 == other.param2);
	// To be used everywhere
	content_t getContent()
	{
		if(param0 < 0x80)
			return param0;
		else
			return (param0<<4) + (param2>>4);
	}
	void setContent(content_t c)
	{
		if(c < 0x80)
		{
			if(param0 >= 0x80)
				param2 &= ~(0xf0);
			param0 = c;
		}
		else
		{
			param0 = c>>4;
			param2 &= ~(0xf0);
			param2 |= (c&0x0f)<<4;
		}
	bool light_propagates();
	bool sunlight_propagates();
	u8 solidness();
	u8 light_source();

	void setLight(enum LightBank bank, u8 a_light);
	u8 getLight(enum LightBank bank);
	u8 getLightBanksWithSource();
Perttu Ahola's avatar
Perttu Ahola committed
	
	// 0 <= daylight_factor <= 1000
Perttu Ahola's avatar
Perttu Ahola committed
	// 0 <= return value <= LIGHT_SUN
Perttu Ahola's avatar
Perttu Ahola committed
	u8 getLightBlend(u32 daylight_factor)
	{
		u8 l = ((daylight_factor * getLight(LIGHTBANK_DAY)
			+ (1000-daylight_factor) * getLight(LIGHTBANK_NIGHT))
			)/1000;
		u8 max = LIGHT_MAX;
		if(getLight(LIGHTBANK_DAY) == LIGHT_SUN)
			max = LIGHT_SUN;
		if(l > max)
			l = max;
		return l;
	}
Perttu Ahola's avatar
Perttu Ahola committed
	/*// 0 <= daylight_factor <= 1000
	// 0 <= return value <= 255
	u8 getLightBlend(u32 daylight_factor)
	{
		u8 daylight = decode_light(getLight(LIGHTBANK_DAY));
		u8 nightlight = decode_light(getLight(LIGHTBANK_NIGHT));
		u8 mix = ((daylight_factor * daylight
			+ (1000-daylight_factor) * nightlight)
			)/1000;
		return mix;
	}*/
Perttu Ahola's avatar
Perttu Ahola committed

#ifndef SERVER
	/*
		Get tile of a face of the node.
		dir: direction of face
		Returns: TileSpec. Can contain miscellaneous texture coordinates,
		         which must be obeyed so that the texture atlas can be used.
	*/
	TileSpec getTile(v3s16 dir, ITextureSource *tsrc);
	
	/*
		Gets mineral content of node, if there is any.
		MINERAL_NONE if doesn't contain or isn't able to contain mineral.
	*/
		Serialization functions
	static u32 serializedLength(u8 version);
	void serialize(u8 *dest, u8 version);
	void deSerialize(u8 *source, u8 version);
	
Perttu Ahola's avatar
Perttu Ahola committed
};

/*
	Gets lighting value at face of node
	
	Parameters must consist of air and !air.
	Order doesn't matter.
Perttu Ahola's avatar
Perttu Ahola committed

	If either of the nodes doesn't exist, light is 0.
	
	parameters:
		daynight_ratio: 0...1000
		n: getNode(p) (uses only the lighting value)
		n2: getNode(p + face_dir) (uses only the lighting value)
		face_dir: axis oriented unit vector from p to p2
	
	returns encoded light value.
*/
u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
		v3s16 face_dir);
Perttu Ahola's avatar
Perttu Ahola committed

#endif