Fixed handling of inventory in creative mode (normal inventory is not trashed...
Fixed handling of inventory in creative mode (normal inventory is not trashed anymore), fixed mese pick speed, added some forgotten stuff
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- data/cooked_rat.png 0 additions, 0 deletionsdata/cooked_rat.png
- data/nc_back.png 0 additions, 0 deletionsdata/nc_back.png
- data/nc_front.png 0 additions, 0 deletionsdata/nc_front.png
- data/nc_rb.png 0 additions, 0 deletionsdata/nc_rb.png
- data/nc_side.png 0 additions, 0 deletionsdata/nc_side.png
- data/scorched_stuff.png 0 additions, 0 deletionsdata/scorched_stuff.png
- src/content_mapnode.cpp 18 additions, 1 deletionsrc/content_mapnode.cpp
- src/content_mapnode.h 2 additions, 0 deletionssrc/content_mapnode.h
- src/mapgen.cpp 45 additions, 0 deletionssrc/mapgen.cpp
- src/mapnode.h 3 additions, 0 deletionssrc/mapnode.h
- src/player.cpp 9 additions, 2 deletionssrc/player.cpp
- src/player.h 2 additions, 0 deletionssrc/player.h
- src/server.cpp 10 additions, 0 deletionssrc/server.cpp
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