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Commit 264d740c authored by Kahrl's avatar Kahrl
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Wield: always obey anisotropic_filter setting, not just for hi res textures

parent 571ba5d9
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......@@ -279,16 +279,15 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
material.setTexture(0, texture);
material.MaterialType = m_material_type;
material.setFlag(video::EMF_BACK_FACE_CULLING, true);
// Enable filtering only for high resolution texures
// Enable bi/trilinear filtering only for high resolution textures
if (dim.Width > 32) {
material.setFlag(video::EMF_ANISOTROPIC_FILTER, m_anisotropic_filter);
material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
} else {
material.setFlag(video::EMF_ANISOTROPIC_FILTER, false);
material.setFlag(video::EMF_BILINEAR_FILTER, false);
material.setFlag(video::EMF_TRILINEAR_FILTER, false);
}
material.setFlag(video::EMF_ANISOTROPIC_FILTER, m_anisotropic_filter);
// mipmaps cause "thin black line" artifacts
#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
material.setFlag(video::EMF_USE_MIP_MAPS, false);
......
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