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Implement a global shader parameter passing system and useful shaders
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- client/shaders/test_shader_1/base.txt 1 addition, 0 deletionsclient/shaders/test_shader_1/base.txt
- client/shaders/test_shader_1/opengl_fragment.glsl 25 additions, 0 deletionsclient/shaders/test_shader_1/opengl_fragment.glsl
- client/shaders/test_shader_1/opengl_vertex.glsl 25 additions, 0 deletionsclient/shaders/test_shader_1/opengl_vertex.glsl
- client/shaders/test_shader_2/.opengl_fragment.glsl.swo 0 additions, 0 deletionsclient/shaders/test_shader_2/.opengl_fragment.glsl.swo
- client/shaders/test_shader_2/base.txt 1 addition, 0 deletionsclient/shaders/test_shader_2/base.txt
- client/shaders/test_shader_2/opengl_fragment.glsl 23 additions, 0 deletionsclient/shaders/test_shader_2/opengl_fragment.glsl
- client/shaders/test_shader_2/opengl_vertex.glsl 20 additions, 0 deletionsclient/shaders/test_shader_2/opengl_vertex.glsl
- client/shaders/the_darkness_of_light/opengl_fragment.asm 0 additions, 17 deletionsclient/shaders/the_darkness_of_light/opengl_fragment.asm
- client/shaders/the_darkness_of_light/opengl_fragment.glsl 0 additions, 9 deletionsclient/shaders/the_darkness_of_light/opengl_fragment.glsl
- client/shaders/the_darkness_of_light/opengl_vertex.asm 0 additions, 38 deletionsclient/shaders/the_darkness_of_light/opengl_vertex.asm
- src/game.cpp 51 additions, 1 deletionsrc/game.cpp
- src/mapblock_mesh.cpp 11 additions, 4 deletionssrc/mapblock_mesh.cpp
- src/shader.cpp 66 additions, 4 deletionssrc/shader.cpp
- src/shader.h 17 additions, 0 deletionssrc/shader.h
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