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Commit 6911a7d2 authored by Aaron Suen's avatar Aaron Suen
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Clear custom player HUDs when emerging players. Fixes #711.

parent 5068cb40
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......@@ -5077,6 +5077,9 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
getPlayerEffectivePrivs(player->getName()),
isSingleplayer());
/* Clean up old HUD elements from previous sessions */
player->hud.clear();
/* Add object to environment */
m_env->addActiveObject(playersao);
......
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