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Illuna-Minetest
illuna-minetest
Commits
6ce0985f
Commit
6ce0985f
authored
10 years ago
by
paramat
Browse files
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Plain Diff
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
parent
140245a7
No related branches found
No related tags found
No related merge requests found
Changes
4
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4 changed files
src/mapgen_v5.cpp
+40
-5
40 additions, 5 deletions
src/mapgen_v5.cpp
src/mapgen_v5.h
+1
-1
1 addition, 1 deletion
src/mapgen_v5.h
src/mapgen_v7.cpp
+53
-5
53 additions, 5 deletions
src/mapgen_v7.cpp
src/mapgen_v7.h
+5
-1
5 additions, 1 deletion
src/mapgen_v7.h
with
99 additions
and
12 deletions
src/mapgen_v5.cpp
+
40
−
5
View file @
6ce0985f
...
...
@@ -89,6 +89,7 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
c_gravel
=
ndef
->
getId
(
"mapgen_gravel"
);
c_cobble
=
ndef
->
getId
(
"mapgen_cobble"
);
c_ice
=
ndef
->
getId
(
"default:ice"
);
c_desert_stone
=
ndef
->
getId
(
"mapgen_desert_stone"
);
c_mossycobble
=
ndef
->
getId
(
"mapgen_mossycobble"
);
c_sandbrick
=
ndef
->
getId
(
"mapgen_sandstonebrick"
);
c_stair_cobble
=
ndef
->
getId
(
"mapgen_stair_cobble"
);
...
...
@@ -238,7 +239,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
noise_humidity
->
result
,
heightmap
,
biomemap
);
// Actually place the biome-specific nodes
generateBiomes
(
noise_heat
->
result
,
noise_humidity
->
result
);
bool
desert_stone
=
generateBiomes
(
noise_heat
->
result
,
noise_humidity
->
result
);
// Generate caves
if
((
flags
&
MG_CAVES
)
&&
(
stone_surface_max_y
>=
node_min
.
Y
))
...
...
@@ -246,7 +247,35 @@ void MapgenV5::makeChunk(BlockMakeData *data)
// Generate dungeons and desert temples
if
((
flags
&
MG_DUNGEONS
)
&&
(
stone_surface_max_y
>=
node_min
.
Y
))
{
DungeonGen
dgen
(
this
,
NULL
);
DungeonParams
dp
;
dp
.
np_rarity
=
nparams_dungeon_rarity
;
dp
.
np_density
=
nparams_dungeon_density
;
dp
.
np_wetness
=
nparams_dungeon_wetness
;
dp
.
c_water
=
c_water_source
;
if
(
desert_stone
)
{
dp
.
c_cobble
=
c_sandbrick
;
dp
.
c_moss
=
c_sandbrick
;
// should make this 'cracked sandstone' later
dp
.
c_stair
=
c_stair_sandstone
;
dp
.
diagonal_dirs
=
true
;
dp
.
mossratio
=
0.0
;
dp
.
holesize
=
v3s16
(
2
,
3
,
2
);
dp
.
roomsize
=
v3s16
(
2
,
5
,
2
);
dp
.
notifytype
=
GENNOTIFY_TEMPLE
;
}
else
{
dp
.
c_cobble
=
c_cobble
;
dp
.
c_moss
=
c_mossycobble
;
dp
.
c_stair
=
c_stair_cobble
;
dp
.
diagonal_dirs
=
false
;
dp
.
mossratio
=
3.0
;
dp
.
holesize
=
v3s16
(
1
,
2
,
1
);
dp
.
roomsize
=
v3s16
(
0
,
0
,
0
);
dp
.
notifytype
=
GENNOTIFY_DUNGEON
;
}
DungeonGen
dgen
(
this
,
&
dp
);
dgen
.
generate
(
blockseed
,
full_node_min
,
full_node_max
);
}
...
...
@@ -357,10 +386,10 @@ int MapgenV5::generateBaseTerrain()
}
void
MapgenV5
::
generateBiomes
(
float
*
heat_map
,
float
*
humidity_map
)
bool
MapgenV5
::
generateBiomes
(
float
*
heat_map
,
float
*
humidity_map
)
{
if
(
node_max
.
Y
<
water_level
)
return
;
return
false
;
MapNode
n_air
(
CONTENT_AIR
);
MapNode
n_stone
(
c_stone
);
...
...
@@ -368,6 +397,7 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
v3s16
em
=
vm
->
m_area
.
getExtent
();
u32
index
=
0
;
bool
desert_stone
=
false
;
for
(
s16
z
=
node_min
.
Z
;
z
<=
node_max
.
Z
;
z
++
)
for
(
s16
x
=
node_min
.
X
;
x
<=
node_max
.
X
;
x
++
,
index
++
)
{
...
...
@@ -392,6 +422,9 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
y0_top
=
biome
->
depth_top
;
y0_filler
=
biome
->
depth_top
+
dfiller
;
depth_water_top
=
biome
->
depth_water_top
;
if
(
biome
->
c_stone
==
c_desert_stone
)
desert_stone
=
true
;
}
if
(
c
==
c_stone
&&
have_air
)
{
...
...
@@ -424,7 +457,7 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
}
else
if
(
c
==
c_water_source
)
{
have_air
=
true
;
nplaced
=
0
;
if
(
y
>
water_level
-
depth_water_top
)
if
(
y
>
water_level
-
depth_water_top
)
vm
->
m_data
[
i
]
=
MapNode
(
biome
->
c_water_top
);
else
vm
->
m_data
[
i
]
=
MapNode
(
biome
->
c_water
);
...
...
@@ -436,6 +469,8 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
vm
->
m_area
.
add_y
(
em
,
i
,
-
1
);
}
}
return
desert_stone
;
}
...
...
This diff is collapsed.
Click to expand it.
src/mapgen_v5.h
+
1
−
1
View file @
6ce0985f
...
...
@@ -93,7 +93,7 @@ class MapgenV5 : public Mapgen {
int
getGroundLevelAtPoint
(
v2s16
p
);
void
calculateNoise
();
int
generateBaseTerrain
();
void
generateBiomes
(
float
*
heat_map
,
float
*
humidity_map
);
bool
generateBiomes
(
float
*
heat_map
,
float
*
humidity_map
);
void
generateCaves
(
int
max_stone_y
);
void
dustTopNodes
();
};
...
...
This diff is collapsed.
Click to expand it.
src/mapgen_v7.cpp
+
53
−
5
View file @
6ce0985f
...
...
@@ -96,8 +96,22 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
c_water_source
=
ndef
->
getId
(
"mapgen_water_source"
);
c_lava_source
=
ndef
->
getId
(
"mapgen_lava_source"
);
c_ice
=
ndef
->
getId
(
"default:ice"
);
c_cobble
=
ndef
->
getId
(
"mapgen_cobble"
);
c_desert_stone
=
ndef
->
getId
(
"mapgen_desert_stone"
);
c_mossycobble
=
ndef
->
getId
(
"mapgen_mossycobble"
);
c_sandbrick
=
ndef
->
getId
(
"mapgen_sandstonebrick"
);
c_stair_cobble
=
ndef
->
getId
(
"mapgen_stair_cobble"
);
c_stair_sandstone
=
ndef
->
getId
(
"mapgen_stair_sandstone"
);
if
(
c_ice
==
CONTENT_IGNORE
)
c_ice
=
CONTENT_AIR
;
if
(
c_mossycobble
==
CONTENT_IGNORE
)
c_mossycobble
=
c_cobble
;
if
(
c_sandbrick
==
CONTENT_IGNORE
)
c_sandbrick
=
c_desert_stone
;
if
(
c_stair_cobble
==
CONTENT_IGNORE
)
c_stair_cobble
=
c_cobble
;
if
(
c_stair_sandstone
==
CONTENT_IGNORE
)
c_stair_sandstone
=
c_sandbrick
;
}
...
...
@@ -248,13 +262,41 @@ void MapgenV7::makeChunk(BlockMakeData *data)
noise_humidity
->
result
,
heightmap
,
biomemap
);
// Actually place the biome-specific nodes
generateBiomes
(
noise_heat
->
result
,
noise_humidity
->
result
);
bool
desert_stone
=
generateBiomes
(
noise_heat
->
result
,
noise_humidity
->
result
);
if
(
flags
&
MG_CAVES
)
generateCaves
(
stone_surface_max_y
);
if
((
flags
&
MG_DUNGEONS
)
&&
(
stone_surface_max_y
>=
node_min
.
Y
))
{
DungeonGen
dgen
(
this
,
NULL
);
DungeonParams
dp
;
dp
.
np_rarity
=
nparams_dungeon_rarity
;
dp
.
np_density
=
nparams_dungeon_density
;
dp
.
np_wetness
=
nparams_dungeon_wetness
;
dp
.
c_water
=
c_water_source
;
if
(
desert_stone
)
{
dp
.
c_cobble
=
c_sandbrick
;
dp
.
c_moss
=
c_sandbrick
;
// should make this 'cracked sandstone' later
dp
.
c_stair
=
c_stair_sandstone
;
dp
.
diagonal_dirs
=
true
;
dp
.
mossratio
=
0.0
;
dp
.
holesize
=
v3s16
(
2
,
3
,
2
);
dp
.
roomsize
=
v3s16
(
2
,
5
,
2
);
dp
.
notifytype
=
GENNOTIFY_TEMPLE
;
}
else
{
dp
.
c_cobble
=
c_cobble
;
dp
.
c_moss
=
c_mossycobble
;
dp
.
c_stair
=
c_stair_cobble
;
dp
.
diagonal_dirs
=
false
;
dp
.
mossratio
=
3.0
;
dp
.
holesize
=
v3s16
(
1
,
2
,
1
);
dp
.
roomsize
=
v3s16
(
0
,
0
,
0
);
dp
.
notifytype
=
GENNOTIFY_DUNGEON
;
}
DungeonGen
dgen
(
this
,
&
dp
);
dgen
.
generate
(
blockseed
,
full_node_min
,
full_node_max
);
}
...
...
@@ -536,10 +578,10 @@ void MapgenV7::generateRidgeTerrain()
}
void
MapgenV7
::
generateBiomes
(
float
*
heat_map
,
float
*
humidity_map
)
bool
MapgenV7
::
generateBiomes
(
float
*
heat_map
,
float
*
humidity_map
)
{
if
(
node_max
.
Y
<
water_level
)
return
;
return
false
;
MapNode
n_air
(
CONTENT_AIR
);
MapNode
n_stone
(
c_stone
);
...
...
@@ -547,6 +589,7 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
v3s16
em
=
vm
->
m_area
.
getExtent
();
u32
index
=
0
;
bool
desert_stone
=
false
;
for
(
s16
z
=
node_min
.
Z
;
z
<=
node_max
.
Z
;
z
++
)
for
(
s16
x
=
node_min
.
X
;
x
<=
node_max
.
X
;
x
++
,
index
++
)
{
...
...
@@ -581,6 +624,9 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
y0_top
=
biome
->
depth_top
;
y0_filler
=
biome
->
depth_top
+
dfiller
;
depth_water_top
=
biome
->
depth_water_top
;
if
(
biome
->
c_stone
==
c_desert_stone
)
desert_stone
=
true
;
}
if
(
c
==
c_stone
&&
have_air
)
{
...
...
@@ -613,7 +659,7 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
}
else
if
(
c
==
c_water_source
)
{
have_air
=
true
;
nplaced
=
0
;
if
(
y
>
water_level
-
depth_water_top
)
if
(
y
>
water_level
-
depth_water_top
)
vm
->
m_data
[
i
]
=
MapNode
(
biome
->
c_water_top
);
else
vm
->
m_data
[
i
]
=
MapNode
(
biome
->
c_water
);
...
...
@@ -625,6 +671,8 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
vm
->
m_area
.
add_y
(
em
,
i
,
-
1
);
}
}
return
desert_stone
;
}
...
...
This diff is collapsed.
Click to expand it.
src/mapgen_v7.h
+
5
−
1
View file @
6ce0985f
...
...
@@ -94,6 +94,10 @@ class MapgenV7 : public Mapgen {
content_t
c_cobble
;
content_t
c_desert_sand
;
content_t
c_desert_stone
;
content_t
c_mossycobble
;
content_t
c_sandbrick
;
content_t
c_stair_cobble
;
content_t
c_stair_sandstone
;
MapgenV7
(
int
mapgenid
,
MapgenParams
*
params
,
EmergeManager
*
emerge
);
~
MapgenV7
();
...
...
@@ -114,7 +118,7 @@ class MapgenV7 : public Mapgen {
int
generateMountainTerrain
(
int
ymax
);
void
generateRidgeTerrain
();
void
generateBiomes
(
float
*
heat_map
,
float
*
humidity_map
);
bool
generateBiomes
(
float
*
heat_map
,
float
*
humidity_map
);
void
dustTopNodes
();
//void addTopNodes();
...
...
This diff is collapsed.
Click to expand it.
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