Overhaul the input system
This allows us to map the keys which are not considered in irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
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- src/game.cpp 3 additions, 6 deletionssrc/game.cpp
- src/game.h 65 additions, 2 deletionssrc/game.h
- src/guiInventoryMenu.cpp 3 additions, 6 deletionssrc/guiInventoryMenu.cpp
- src/guiKeyChangeMenu.cpp 67 additions, 107 deletionssrc/guiKeyChangeMenu.cpp
- src/guiKeyChangeMenu.h 14 additions, 13 deletionssrc/guiKeyChangeMenu.h
- src/keycode.cpp 118 additions, 9 deletionssrc/keycode.cpp
- src/keycode.h 34 additions, 3 deletionssrc/keycode.h
- src/main.cpp 25 additions, 30 deletionssrc/main.cpp
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