- Aug 22, 2011
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Giuseppe Bilotta authored
This allows us to map the keys which are not considered in irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
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Giuseppe Bilotta authored
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- Aug 16, 2011
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Perttu Ahola authored
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- Aug 15, 2011
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Giuseppe Bilotta authored
It's outdated, and it would be better to use cmake's packaging capabilities instead, for better cross-platformness.
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Giuseppe Bilotta authored
These scripts should not be in the root but in util/ and in fact they are, so let's get rid of these.
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- Aug 14, 2011
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Perttu Ahola authored
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- Aug 13, 2011
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Perttu Ahola authored
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
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- Aug 12, 2011
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Giuseppe Bilotta authored
Constify keycode and move the static array of localizable names from the guiKeyChangeMenu header to the implementation file, changing its name.
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Giuseppe Bilotta authored
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Perttu Ahola authored
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Constantin Wenger authored
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Perttu Ahola authored
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Perttu Ahola authored
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Constantin Wenger authored
commands: /#ipban <nick> /#ipunban <ip>
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- Aug 11, 2011
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Perttu Ahola authored
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
Marking *.cpp files as C++ files makes for nicer diffs when using --color-words or similar options.
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item.
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game.
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Giuseppe Bilotta authored
This is currently only used in the lighting update for remote players in client.
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Perttu Ahola authored
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q66 authored
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q66 authored
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q66 authored
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- Aug 08, 2011
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
This quiets a warning in Clang.
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Giuseppe Bilotta authored
At least two reasons for this: * activeKey is treated as signed (check for sign, assign -1, etc) * the ID retrieved from Irrlicht's events are signed
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
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- Aug 11, 2011
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Giuseppe Bilotta authored
The release versions of CMake don't yet properly support flag checking in Clang, so we need to exclude it explicitly for the time being.
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Giuseppe Bilotta authored
Although this doesn't change much for our specific case, it can make a difference for some flags, so use the appropriate macro.
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- Aug 02, 2011
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Dmitry Marakasov authored
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Dmitry Marakasov authored
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