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Commit 7f6e9e95 authored by PilzAdam's avatar PilzAdam
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Fix disappearing of wielditem

parent 4a9fe1a1
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......@@ -147,12 +147,13 @@ void Camera::step(f32 dtime)
m_view_bobbing_fall = -1; // Mark the effect as finished
}
bool was_under_zero = m_wield_change_timer < 0;
if(m_wield_change_timer < 0.125)
m_wield_change_timer += dtime;
if(m_wield_change_timer > 0.125)
m_wield_change_timer = 0.125;
if(m_wield_change_timer >= 0 && m_wield_change_timer - dtime < 0) {
if(m_wield_change_timer >= 0 && was_under_zero) {
if(m_wield_mesh_next) {
m_wieldnode->setMesh(m_wield_mesh_next);
m_wieldnode->setVisible(true);
......
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