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Illuna-Minetest
illuna-minetest
Commits
9345ba7b
Commit
9345ba7b
authored
9 years ago
by
paramat
Committed by
est31
9 years ago
Browse files
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Plain Diff
Clouds: Make cloud area radius settable in .conf
parent
5fa4fed0
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4 changed files
minetest.conf.example
+3
-0
3 additions, 0 deletions
minetest.conf.example
src/clouds.cpp
+23
-22
23 additions, 22 deletions
src/clouds.cpp
src/clouds.h
+1
-0
1 addition, 0 deletions
src/clouds.h
src/defaultsettings.cpp
+1
-0
1 addition, 0 deletions
src/defaultsettings.cpp
with
28 additions
and
22 deletions
minetest.conf.example
+
3
−
0
View file @
9345ba7b
...
...
@@ -142,6 +142,9 @@
# Enable/disable clouds
#enable_clouds = true
#cloud_height = 120
# Radius of cloud area stated in number of 64 node cloud squares.
# Values > 22 will start to produce clipping of the cloud area corners.
#cloud_radius = 12
#enable_3d_clouds = true
# Use a cloud animation for the main menu background
#menu_clouds = true
...
...
This diff is collapsed.
Click to expand it.
src/clouds.cpp
+
23
−
22
View file @
9345ba7b
...
...
@@ -55,6 +55,8 @@ Clouds::Clouds(
m_cloud_y
=
BS
*
(
cloudheight
?
cloudheight
:
g_settings
->
getS16
(
"cloud_height"
));
m_cloud_radius_i
=
g_settings
->
getU16
(
"cloud_radius"
);
m_box
=
core
::
aabbox3d
<
f32
>
(
-
BS
*
1000000
,
m_cloud_y
-
BS
,
-
BS
*
1000000
,
BS
*
1000000
,
m_cloud_y
+
BS
,
BS
*
1000000
);
...
...
@@ -96,14 +98,13 @@ void Clouds::render()
driver
->
setMaterial
(
m_material
);
/*
Clouds move from
X
+ towards
X
-
Clouds move from
Z
+ towards
Z
-
*/
const
s16
cloud_radius_i
=
12
;
const
float
cloud_size
=
BS
*
64
;
const
v2f
cloud_speed
(
0
,
-
BS
*
2
);
const
float
cloud_full_radius
=
cloud_size
*
cloud_radius_i
;
const
float
cloud_full_radius
=
cloud_size
*
m_
cloud_radius_i
;
// Position of cloud noise origin in world coordinates
v2f
world_cloud_origin_pos_f
=
m_time
*
cloud_speed
;
...
...
@@ -165,14 +166,14 @@ void Clouds::render()
// Read noise
bool
*
grid
=
new
bool
[
cloud_radius_i
*
2
*
cloud_radius_i
*
2
];
bool
*
grid
=
new
bool
[
m_
cloud_radius_i
*
2
*
m_
cloud_radius_i
*
2
];
float
cloud_size_noise
=
cloud_size
/
BS
/
200
;
for
(
s16
zi
=
-
cloud_radius_i
;
zi
<
cloud_radius_i
;
zi
++
)
{
u32
si
=
(
zi
+
cloud_radius_i
)
*
cloud_radius_i
*
2
+
cloud_radius_i
;
for
(
s16
zi
=
-
m_
cloud_radius_i
;
zi
<
m_
cloud_radius_i
;
zi
++
)
{
u32
si
=
(
zi
+
m_
cloud_radius_i
)
*
m_
cloud_radius_i
*
2
+
m_
cloud_radius_i
;
for
(
s16
xi
=
-
cloud_radius_i
;
xi
<
cloud_radius_i
;
xi
++
)
{
for
(
s16
xi
=
-
m_
cloud_radius_i
;
xi
<
m_
cloud_radius_i
;
xi
++
)
{
u32
i
=
si
+
xi
;
v2s16
p_in_noise_i
(
...
...
@@ -192,23 +193,23 @@ void Clouds::render()
#define INAREA(x, z, radius) \
((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius))
for
(
s16
zi0
=
-
cloud_radius_i
;
zi0
<
cloud_radius_i
;
zi0
++
)
for
(
s16
xi0
=
-
cloud_radius_i
;
xi0
<
cloud_radius_i
;
xi0
++
)
for
(
s16
zi0
=
-
m_
cloud_radius_i
;
zi0
<
m_
cloud_radius_i
;
zi0
++
)
for
(
s16
xi0
=
-
m_
cloud_radius_i
;
xi0
<
m_
cloud_radius_i
;
xi0
++
)
{
s16
zi
=
zi0
;
s16
xi
=
xi0
;
// Draw from front to back (needed for transparency)
/*if(zi <= 0)
zi = -cloud_radius_i - zi;
zi = -
m_
cloud_radius_i - zi;
if(xi <= 0)
xi = -cloud_radius_i - xi;*/
xi = -
m_
cloud_radius_i - xi;*/
// Draw from back to front
if
(
zi
>=
0
)
zi
=
cloud_radius_i
-
zi
-
1
;
zi
=
m_
cloud_radius_i
-
zi
-
1
;
if
(
xi
>=
0
)
xi
=
cloud_radius_i
-
xi
-
1
;
xi
=
m_
cloud_radius_i
-
xi
-
1
;
u32
i
=
GETINDEX
(
xi
,
zi
,
cloud_radius_i
);
u32
i
=
GETINDEX
(
xi
,
zi
,
m_
cloud_radius_i
);
if
(
grid
[
i
]
==
false
)
continue
;
...
...
@@ -247,8 +248,8 @@ void Clouds::render()
v
[
3
].
Pos
.
set
(
rx
,
ry
,
-
rz
);
break
;
case
1
:
// back
if
(
INAREA
(
xi
,
zi
-
1
,
cloud_radius_i
)){
u32
j
=
GETINDEX
(
xi
,
zi
-
1
,
cloud_radius_i
);
if
(
INAREA
(
xi
,
zi
-
1
,
m_
cloud_radius_i
))
{
u32
j
=
GETINDEX
(
xi
,
zi
-
1
,
m_
cloud_radius_i
);
if
(
grid
[
j
])
continue
;
}
...
...
@@ -262,8 +263,8 @@ void Clouds::render()
v
[
3
].
Pos
.
set
(
-
rx
,
-
ry
,
-
rz
);
break
;
case
2
:
//right
if
(
INAREA
(
xi
+
1
,
zi
,
cloud_radius_i
)){
u32
j
=
GETINDEX
(
xi
+
1
,
zi
,
cloud_radius_i
);
if
(
INAREA
(
xi
+
1
,
zi
,
m_
cloud_radius_i
))
{
u32
j
=
GETINDEX
(
xi
+
1
,
zi
,
m_
cloud_radius_i
);
if
(
grid
[
j
])
continue
;
}
...
...
@@ -277,8 +278,8 @@ void Clouds::render()
v
[
3
].
Pos
.
set
(
rx
,
-
ry
,
-
rz
);
break
;
case
3
:
// front
if
(
INAREA
(
xi
,
zi
+
1
,
cloud_radius_i
)){
u32
j
=
GETINDEX
(
xi
,
zi
+
1
,
cloud_radius_i
);
if
(
INAREA
(
xi
,
zi
+
1
,
m_
cloud_radius_i
))
{
u32
j
=
GETINDEX
(
xi
,
zi
+
1
,
m_
cloud_radius_i
);
if
(
grid
[
j
])
continue
;
}
...
...
@@ -292,8 +293,8 @@ void Clouds::render()
v
[
3
].
Pos
.
set
(
rx
,
-
ry
,
rz
);
break
;
case
4
:
// left
if
(
INAREA
(
xi
-
1
,
zi
,
cloud_radius_i
)){
u32
j
=
GETINDEX
(
xi
-
1
,
zi
,
cloud_radius_i
);
if
(
INAREA
(
xi
-
1
,
zi
,
m_
cloud_radius_i
))
{
u32
j
=
GETINDEX
(
xi
-
1
,
zi
,
m_
cloud_radius_i
);
if
(
grid
[
j
])
continue
;
}
...
...
This diff is collapsed.
Click to expand it.
src/clouds.h
+
1
−
0
View file @
9345ba7b
...
...
@@ -87,6 +87,7 @@ class Clouds : public scene::ISceneNode
video
::
SMaterial
m_material
;
core
::
aabbox3d
<
f32
>
m_box
;
float
m_cloud_y
;
u16
m_cloud_radius_i
;
video
::
SColorf
m_color
;
u32
m_seed
;
v2f
m_camera_pos
;
...
...
This diff is collapsed.
Click to expand it.
src/defaultsettings.cpp
+
1
−
0
View file @
9345ba7b
...
...
@@ -127,6 +127,7 @@ void set_default_settings(Settings *settings)
settings
->
setDefault
(
"fall_bobbing_amount"
,
"0.0"
);
settings
->
setDefault
(
"enable_3d_clouds"
,
"true"
);
settings
->
setDefault
(
"cloud_height"
,
"120"
);
settings
->
setDefault
(
"cloud_radius"
,
"12"
);
settings
->
setDefault
(
"menu_clouds"
,
"true"
);
settings
->
setDefault
(
"opaque_water"
,
"false"
);
settings
->
setDefault
(
"console_color"
,
"(0,0,0)"
);
...
...
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Click to expand it.
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