Skip to content
Snippets Groups Projects
Commit c3703ded authored by Perttu Ahola's avatar Perttu Ahola
Browse files

Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level

parent e5fd010a
No related branches found
No related tags found
No related merge requests found
......@@ -789,13 +789,15 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
{
video::S3DVertex vertices[4] =
{
video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
video::S3DVertex(-BS/2*f.visual_scale,-BS/2,0, 0,0,0, c,
pa_papyrus.x0(), pa_papyrus.y1()),
video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
video::S3DVertex( BS/2*f.visual_scale,-BS/2,0, 0,0,0, c,
pa_papyrus.x1(), pa_papyrus.y1()),
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c,
video::S3DVertex( BS/2*f.visual_scale,
-BS/2 + f.visual_scale*BS,0, 0,0,0, c,
pa_papyrus.x1(), pa_papyrus.y0()),
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c,
video::S3DVertex(-BS/2*f.visual_scale,
-BS/2 + f.visual_scale*BS,0, 0,0,0, c,
pa_papyrus.x0(), pa_papyrus.y0()),
};
......
......@@ -266,7 +266,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
i = CONTENT_JUNGLEGRASS;
f = nodemgr->getModifiable(i);
f->drawtype = NDT_PLANTLIKE;
f->visual_scale = 1.6;
f->visual_scale = 1.3;
f->setAllTextures("junglegrass.png");
f->setInventoryTexture("junglegrass.png");
f->light_propagates = true;
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment