- Sep 19, 2011
- Sep 18, 2011
- Sep 16, 2011
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Kahrl authored
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- Sep 15, 2011
- Sep 08, 2011
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Kahrl authored
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Kahrl authored
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Kahrl authored
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Kahrl authored
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Kahrl authored
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Kahrl authored
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Kahrl authored
Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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- Sep 07, 2011
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Kahrl authored
Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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JacobF authored
And some simple animation when trying to dig...
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Perttu Ahola authored
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Perttu Ahola authored
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- Sep 06, 2011
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Perttu Ahola authored
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JacobF authored
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Perttu Ahola authored
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Perttu Ahola authored
Speed up periodical map unloading by moving beginSave() and endSave() to outer loop in Map::timerUpdate()
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Perttu Ahola authored
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Perttu Ahola authored
Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
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Kahrl authored
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JacobF authored
Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack
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- Sep 04, 2011
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JacobF authored
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- Sep 03, 2011
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JacobF authored
* The map will reside in world/map.sqlite * It will load from the sectors folder but will not save there
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- Sep 02, 2011
- Sep 01, 2011
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JacobF authored
* I didn't understand that expression last fix and now the furnace would burn fuel even when it had no source item.
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- Aug 30, 2011
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JacobF authored
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- Aug 26, 2011
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JacobF authored
This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item
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- Aug 25, 2011
- Aug 24, 2011
- Aug 23, 2011
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Perttu Ahola authored
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