- Jul 23, 2012
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Perttu Ahola authored
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darkrose authored
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- Jun 17, 2012
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Kahrl authored
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Perttu Ahola authored
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- Jun 05, 2012
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Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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- Mar 15, 2012
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Kahrl authored
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- Jan 22, 2012
- Nov 29, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Nov 08, 2011
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Perttu Ahola authored
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- Nov 05, 2011
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Perttu Ahola authored
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- Oct 18, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 12, 2011
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Perttu Ahola authored
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- Sep 24, 2011
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Mark Holmquist authored
Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
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- Sep 07, 2011
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Kahrl authored
Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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- Aug 23, 2011
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Perttu Ahola authored
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- Aug 16, 2011
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
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- Aug 15, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Aug 05, 2011
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Giuseppe Bilotta authored
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- Aug 01, 2011
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Mark Holmquist authored
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- Jul 30, 2011
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Perttu Ahola authored
Fixed handling of inventory in creative mode (normal inventory is not trashed anymore), fixed mese pick speed, added some forgotten stuff
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- Jul 23, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Jul 18, 2011
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Felix Krause authored
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits. This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
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Felix Krause authored
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits. This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
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- Jul 14, 2011
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Nils Dagsson Moskopp authored
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air) - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
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Nils Dagsson Moskopp authored
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air) - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
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- Jul 02, 2011
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Perttu Ahola authored
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- Jun 27, 2011
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Perttu Ahola authored
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