- Jul 25, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Jul 24, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Jul 23, 2012
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Perttu Ahola authored
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- Jul 22, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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darkrose authored
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- Jul 21, 2012
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Perttu Ahola authored
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darkrose authored
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- Jul 19, 2012
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Perttu Ahola authored
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- Jun 17, 2012
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Kahrl authored
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- Jun 16, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Jun 08, 2012
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Perttu Ahola authored
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- Jun 06, 2012
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Perttu Ahola authored
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- Jun 05, 2012
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Perttu Ahola authored
Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them
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Perttu Ahola authored
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- Jun 03, 2012
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darkrose authored
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darkrose authored
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Perttu Ahola authored
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Perttu Ahola authored
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darkrose authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Apr 06, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Apr 05, 2012
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Perttu Ahola authored
Make the minimal development test somewhat playable by adding ore generation and removing the player visual switch test
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- Apr 04, 2012
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Perttu Ahola authored
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- Mar 31, 2012
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Perttu Ahola authored
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- Mar 30, 2012
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Perttu Ahola authored
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