- Feb 11, 2016
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Diego Martínez authored
This makes the functions a bit faster since they don't have to recreate the tables every invocation, and makes the code more readable. Also, document `wallmounted_to_dir`. The function was implemented but not documented in `lua_api.txt`.
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- Jan 07, 2016
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paramat authored
Add new node property 'floodable', default false Define "air" as floodable = true in C++ and lua
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- Dec 20, 2015
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HybridDog authored
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- Dec 02, 2015
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Alex Ford authored
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- Nov 12, 2015
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Robert Zenz authored
The player name is now added in the field "dropped_by" on the created entity.
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- Oct 04, 2015
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Fernando Carmona Varo authored
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- Sep 29, 2015
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est31 authored
1. Check for entity addition success in spawn_item implementation 2. Check for success in item_drop callback, so that the player doesn't lose the item if they are outside bounds and try to drop it. 3. When existing player joins game, check that their position is inside map bounds. If not, set their position to the return value of findSpawnPos(). 4. Make findSpawnPos() respect the border 2 fixes a lua crash if a player drops an item outside map bounds. 3 fixes an assertion crash if a player leaves when being outside map bounds, and then rejoins.
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- Aug 13, 2015
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kwolekr authored
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- Feb 16, 2015
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rubenwardy authored
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- Jun 10, 2014
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Lord James authored
sneaking
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- May 27, 2014
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rubenwardy authored
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- May 08, 2014
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ShadowNinja authored
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- May 07, 2014
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ShadowNinja authored
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- Mar 11, 2014
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ShadowNinja authored
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- Jan 24, 2014
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ShadowNinja authored
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- Jan 22, 2014
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ShadowNinja authored
As suggested by qwrwed.
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- Jan 11, 2014
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Nathanaëlle Courant authored
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- Jan 07, 2014
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ShadowNinja authored
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- Dec 30, 2013
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Nathanaëlle Courant authored
This reverts commit 4e5760a5.
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- Nov 30, 2013
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kwolekr authored
Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
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- Nov 02, 2013
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ShadowNinja authored
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- Nov 01, 2013
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0gb.us authored
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- Oct 16, 2013
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Nathanaëlle Courant authored
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Nathanaëlle Courant authored
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- Sep 28, 2013
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PilzAdam authored
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- Aug 06, 2013
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BlockMen authored
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- Jul 24, 2013
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hdastwb authored
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- Jul 02, 2013
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PilzAdam authored
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Lord James authored
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- May 25, 2013
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sapier authored
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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- Apr 02, 2013
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PilzAdam authored
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- Mar 29, 2013
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0gb.us authored
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
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- Feb 21, 2013
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PilzAdam authored
Drop nodes as items when dugged and no room in inventory and dont remove dropped items when no room in inventory
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- Feb 19, 2013
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PilzAdam authored
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- Feb 13, 2013
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PilzAdam authored
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- Feb 12, 2013
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RealBadAngel authored
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- Jan 27, 2013
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PilzAdam authored
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- Jan 04, 2013
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PilzAdam authored
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- Dec 17, 2012
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PilzAdam authored
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- Dec 02, 2012
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Ilya Zhuravlev authored
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