- Oct 06, 2016
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Loïc Blot authored
Also remove some unused parameters/functions
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- Feb 11, 2016
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Loïc Blot authored
* Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
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- Nov 02, 2015
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est31 authored
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- Oct 27, 2015
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kwolekr authored
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- Aug 24, 2015
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ShadowNinja authored
* Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
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- Aug 02, 2015
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Břetislav Štec authored
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- May 01, 2015
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SmallJoker authored
-> Round negative numbers correctly CMakeLists.txt -> Link Json with the static run-time library
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- Apr 01, 2015
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Aaron Suen authored
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kwolekr authored
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- Mar 31, 2015
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kwolekr authored
Add core.clear_registered_schematics() and refactor schematics somewhat
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- Mar 22, 2015
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kwolekr authored
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- Feb 23, 2015
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Zeno- authored
wrapDegrees() (renamed to modulo360f) wrapDegrees_0_360 wrapDegrees_180 Minor errors were present in previous versions; see issue #2328
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- Feb 16, 2015
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Loïc Blot authored
This greatly reduce the number of std::list generated by caching the result, which is always constant for each radius selected. In the callgrind map, you will see original: * 3.3M calls to std::list for 9700 calls to getFacePositions In the modified version, you will see: * 3.3K calls to std::list for 6900 call to getFacePositions Callgrind map is here: #2321 it's a huge performance improvement to l_find_node_near
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- Jan 18, 2015
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gregorycu authored
Change must_reflow to a deque Add overload for MapBlock::raiseModified that takes a const char*. This is a speed improvement. Comment out unused variable Optimisations to block offset calculations
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- Nov 19, 2014
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Kahrl authored
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- Nov 08, 2014
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Kahrl authored
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
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- Oct 29, 2014
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kwolekr authored
Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
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- Nov 05, 2013
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kwolekr authored
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- Aug 14, 2013
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Kahrl authored
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- Jul 27, 2013
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proller authored
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- Jun 22, 2013
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kwolekr authored
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- Mar 12, 2013
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Ilya Zhuravlev authored
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- Feb 24, 2013
- Jan 21, 2013
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kwolekr authored
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- Jun 17, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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