- Nov 24, 2013
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sapier authored
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- Nov 23, 2013
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Nathanaëlle Courant authored
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sfan5 authored
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sfan5 authored
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- Nov 22, 2013
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ShadowNinja authored
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- Nov 19, 2013
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BlockMen authored
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- Nov 17, 2013
- Nov 10, 2013
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sapier authored
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- Nov 09, 2013
- Nov 08, 2013
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4Evergreen4 authored
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- Nov 07, 2013
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Cy authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
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- Nov 05, 2013
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kwolekr authored
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- Nov 03, 2013
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BlockMen authored
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- Nov 02, 2013
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ShadowNinja authored
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Nathanaëlle Courant authored
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- Nov 01, 2013
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ShadowNinja authored
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ShadowNinja authored
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BlockMen authored
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0gb.us authored
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Nathanaëlle Courant authored
old_craft_grid, craft_inv) and minetest.register_craft_predict(itemstack, player, old_craft_grid, craft_inv)
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ShadowNinja authored
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Nathanaëlle Courant authored
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- Oct 17, 2013
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ShadowNinja authored
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ShadowNinja authored
This not only makes the vector functions faster, but also makes them more consistent with other functions.
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- Oct 16, 2013
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Nathanaëlle Courant authored
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Nathanaëlle Courant authored
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- Oct 01, 2013
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fairiestoy authored
Instead of collecting all objects within a huge radius (which could be a big value), just register each player that connects and give back the current hold list.
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- Sep 28, 2013
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PilzAdam authored
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- Sep 11, 2013
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Kahrl authored
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
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- Sep 10, 2013
- Sep 09, 2013
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sfan5 authored
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- Sep 05, 2013
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sapier authored
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- Sep 04, 2013
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sapier authored
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