- Oct 07, 2013
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RealBadAngel authored
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- Sep 11, 2013
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Kahrl authored
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
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- Sep 05, 2013
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sapier authored
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- Aug 31, 2013
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PilzAdam authored
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- Aug 19, 2013
- Aug 18, 2013
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BlockMen authored
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- Aug 17, 2013
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sapier authored
Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
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- Aug 16, 2013
- Aug 15, 2013
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Nathanaëlle Courant authored
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- Aug 14, 2013
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Kahrl authored
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- Aug 07, 2013
- Aug 04, 2013
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BlockMen authored
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- Jul 24, 2013
- Jul 12, 2013
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sapier authored
Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case) Fix text of field element not unescaped correctly
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- Jul 09, 2013
- Jul 08, 2013
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sapier authored
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- Jul 07, 2013
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sfan5 authored
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- Jul 06, 2013
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sfan5 authored
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- Jul 03, 2013
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sapier authored
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- Jul 02, 2013
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Kahrl authored
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- Jun 18, 2013
- Jun 01, 2013
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MetaDucky authored
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- Apr 08, 2013
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sapier authored
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- Mar 06, 2013
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kwolekr authored
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- Feb 24, 2013
- Jan 04, 2013
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Ilya Zhuravlev authored
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Jeija authored
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- Jan 02, 2013
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RealBadAngel authored
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- Dec 01, 2012
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Perttu Ahola authored
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RealBadAngel authored
Fixed also game bug drawing dragged item behind fields, buttons etc.
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- Nov 30, 2012
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Jürgen Doser authored
by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
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