- Mar 30, 2013
- Mar 29, 2013
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proller authored
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proller authored
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kwolekr authored
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PilzAdam authored
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PilzAdam authored
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kwolekr authored
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0gb.us authored
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
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kwolekr authored
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kwolekr authored
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- Mar 28, 2013
- Mar 26, 2013
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Perttu Ahola authored
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- Mar 25, 2013
- Mar 24, 2013
- Mar 23, 2013
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Jeija authored
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
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PilzAdam authored
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Jürgen Doser authored
This way flowing liquids actually show the backface when specified to do so. Without this, TileDefs where by default initialized with backface_culling = true and never set otherwise. For backwards compatibility, an old client connected to a new server, or a new client connected to an old server will behave like before i.e., backface_culling is always true.
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Mukul Sati authored
the following: 1. String concatenation in guiMainMenu.cpp - it is required for all individual strings to be of the same type <unicode/non-unicode>; adding explicit L qualifier before the other strings. 2. Correcting type of BlockMakeData to struct in place of class forward declarations. This information is used for name decoration by Visual Studio, leading to linker errors in case of mismatches. 3. Windows headers define max as a macro somewhere, leading to a compile time error in profiler.h; using () around function to prevent macro match from occurring.
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RealBadAngel authored
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proller authored
Random guest name and finite liquid checkbox
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proller authored
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- Mar 22, 2013
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Perttu Ahola authored
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Perttu Ahola authored
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- Mar 21, 2013
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
Implement "common mods", includeable from {$user,$share}/games/common/$modname by using the game.conf setting common_mods = $modname,$modname2,...
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- Mar 19, 2013
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Splizard authored
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Juhani Numminen authored
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