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  1. Nov 11, 2013
  2. Sep 29, 2013
  3. Sep 28, 2013
  4. Sep 16, 2013
  5. Sep 09, 2013
  6. Aug 14, 2013
  7. Aug 13, 2013
  8. Jul 03, 2013
  9. Jun 23, 2013
  10. May 25, 2013
    • sapier's avatar
      Move scriptapi to separate folder (by sapier) · ab433775
      sapier authored
      On the lua side, notably minetest.env:<function>(<args>) should now
      be replaced by minetest.<function>(<args>).
      The old way is and will stay supported for a long time.
      
      Also:
      Update and clean up lua_api.txt (by celeron55)
      Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
      Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
      ab433775
  11. Apr 21, 2013
  12. Apr 18, 2013
  13. Apr 08, 2013
  14. Apr 07, 2013
  15. Apr 06, 2013
  16. Mar 30, 2013
  17. Mar 23, 2013
    • Jeija's avatar
      Allow spawning particles from the server, from lua · e1ff5b13
      Jeija authored
      Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
      Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
      Increase Protocol Version to 17.
      
      Conflicts:
      	src/clientserver.h
      e1ff5b13
  18. Mar 22, 2013
  19. Mar 17, 2013
  20. Mar 10, 2013
  21. Mar 05, 2013
    • sapier's avatar
      split scriptapi.cpp · bdbdeab0
      sapier authored
      Remerge some files in order to reduce number of additional files
      
      Make necessary changes for split, rename files, reorganize some bits
      bdbdeab0
  22. Feb 26, 2013
    • kwolekr's avatar
      Add emerge.cpp, initial EmergeThread changes · b9d8e59b
      kwolekr authored
      - Neatly placed all emerge related code into a new file, emerge.cpp
      - Greatly cleaned up the code in EmergeThread::Thread()
      - Reworked Emerge queue.  Now an actual std::queue of v3s16 block positions
      - Removed the completely unnecessary map of peer ids requesting blocks
      b9d8e59b
  23. Feb 23, 2013
  24. Feb 21, 2013
  25. Feb 14, 2013
  26. Feb 12, 2013
  27. Jan 21, 2013
    • kwolekr's avatar
      Readded and optimized mapgen V6 · d5029958
      kwolekr authored
      d5029958
    • kwolekr's avatar
      The new mapgen, noise functions, et al. · 11afcbff
      kwolekr authored
      11afcbff
    • Jürgen Doser's avatar
      Basic support for configuring which mods to load for each world · 6af8a34d
      Jürgen Doser authored
      settings.h: added function to return all keys used in settings, and a
      function to remove a setting
      
      mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods.
      
      server.{h,cpp}: server does not load add-on mods that are disabled in
      the world.mt file. mods are disabled by a setting of the form
      "load_mod_<modname> = false". if no load_mod_<modname> = ... setting
      is found, the mod is loaded anyways for backwards compatibilty. server
      also complains to errorstream about mods with unstatisfied
      dependencies and about mods that are not installed.
      
      guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods
      and modpacks with little icons in front of their name indicating their
      status: a checkmark for enabled mods, a cross for disabled mods, a
      question mark for "new" mods
      
      Mods can be enabled/disabled by a checkbox. Mods also show a list of
      dependencies and reverse dependencies. double-click on a mod in
      dependency or reverse dependency listbox selects the corresponding
      mod. Enabling a mod also enables all its dependencies. Disabling a mod
      also disables all its reverse dependencies.
      
      For modpacks, show buttons to enable/disable all mods (recursively,
      including their dependencies) in it.
      
      Button "Save" saves the current settings to the world.mt file and
      returns to the main menu. Button "Cancel" returns to main menu without
      saving.
      
      basic keyboard controls (if the proper widget has keyboard focus):
      
      up/down: scroll through tree of mods
      left/right: collaps/expand a modpack
      space: enable/disable the selected mod
      6af8a34d
    • Jeija's avatar
      Add a list of servers to the "Multiplayer" tab · 6f93c01a
      Jeija authored
      If USE_CURL is set, it also downloads a list from a remote server.
      The url of this list is configurable in minetest.conf using the setting "serverlist_url"
      The local list of favorite servers is saved in client/serverlist/filename
      filename is also configureable using the setting "serverlist_file"
      6f93c01a
  28. Jan 14, 2013
  29. Dec 30, 2012
  30. Dec 18, 2012
  31. Dec 16, 2012
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