- Jun 18, 2013
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David Gumberg authored
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kwolekr authored
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Kahrl authored
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Kahrl authored
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Kahrl authored
The previous code did not work when the list did not start at index 0 of the inventory list (issue #779).
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Esteban I. Ruiz Moreno authored
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kwolekr authored
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kwolekr authored
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- Jun 17, 2013
- Jun 16, 2013
- Jun 15, 2013
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sweetbomber authored
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Esteban I. Ruiz Moreno authored
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khonkhortisan authored
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- Jun 13, 2013
- Jun 12, 2013
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PilzAdam authored
Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage
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- Jun 06, 2013
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PilzAdam authored
- Jun 05, 2013
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Esteban I. Ruiz Moreno authored
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- Jun 04, 2013
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Kahrl authored
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- Jun 03, 2013
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stujones11 authored
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sweetbomber authored
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Kahrl authored
Now Environment::clearAllObjects() unloads unused blocks in an interval defined by max_clearobjects_extra_loaded_blocks (default 4096).
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Kahrl authored
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Kahrl authored
This fixes the bug where noMenuActive() keeps returning false after closing a menu until the mouse is moved, rendering the keyboard unusable (the_game calls input->clear() every frame when noMenuActive() is false).
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bcnjr5 authored
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Kahrl authored
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- Jun 01, 2013
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sapier authored
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MetaDucky authored
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Ilya Zhuravlev authored
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Weblate authored
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Frederico Guimarães authored
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v c authored
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Chynggyz Jumaliev authored
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PilzAdam authored
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Shen Zheyu authored
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