- Feb 22, 2016
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Jeija authored
This allows mods to perform both asynchronous and synchronous HTTP requests. Mods are only granted access to HTTP APIs if either mod security is disabled or if they are whitelisted in any of the the secure.http_mods and secure.trusted_mods settings. Adds httpfetch_caller_alloc_secure to generate random, non-predictable caller IDs so that lua mods cannot spy on each others HTTP queries.
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Jeija authored
Instead, perform a POST request with post_data.
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- Feb 21, 2016
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RealBadAngel authored
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RealBadAngel authored
Closes #3748
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RealBadAngel authored
Fixes #3378 Closes #3751
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BlockMen authored
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- Feb 20, 2016
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Loïc Blot authored
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gregorycu authored
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ShadowNinja authored
Also, downgrade the error to a warning.
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Jeija authored
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- Feb 19, 2016
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RealBadAngel authored
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RealBadAngel authored
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ShadowNinja authored
Previously you could steal a secure environment from a trusted mod by wrapping request_insecure_environment with some code like this: local rie_cp = minetest.request_insecure_environment local stolen_ie function minetest.request_insecure_environment() local ie = rie_cp() stolen_ie = stolen_ie or ie return ie end
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paramat authored
'cam_pos_nodes -/+ box_nodes_d' can exceed the range of v3s16 when a player is near the world edge using a large view range This previously caused world to disappear Create new function getBlocksInViewRange() called from updateDrawList() and renderMap() Correct code style throughout updateDrawList() and renderMap()
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- Feb 18, 2016
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RealBadAngel authored
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RealBadAngel authored
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- Feb 16, 2016
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RealBadAngel authored
- Feb 15, 2016
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RealBadAngel authored
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- Feb 14, 2016
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Loïc Blot authored
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RealBadAngel authored
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- Feb 13, 2016
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RealBadAngel authored
Fixes #3701.
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RealBadAngel authored
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est31 authored
Thanks @ExcaliburZero for noticing. Fixes #3698.
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- Feb 11, 2016
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Loïc Blot authored
* Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
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Loïc Blot authored
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RealBadAngel authored
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RealBadAngel authored
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RealBadAngel authored
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paramat authored
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Diego Martínez authored
This makes the functions a bit faster since they don't have to recreate the tables every invocation, and makes the code more readable. Also, document `wallmounted_to_dir`. The function was implemented but not documented in `lua_api.txt`.
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Kahrl authored
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Kahrl authored
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- Feb 10, 2016
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Auke Kok authored
Introduce a new contentfeatures version (8). When clients connect using v27 protocol version, they can assume that the tiledef.backface_culling is trustable, but if clients connect to servers providing contentfeatures version 7, then the v27 clients know that backface culling settings provided by the server in tiledefs are bogus for mesh, plantlike, firelike or liquid drawtype nodes. thanks to hmmmm, est31, nerzhul. Tested on new client - new server, new client - old server old client - new server.
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- Feb 09, 2016
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Loïc Blot authored
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Loïc Blot authored
Also use string::empty method, it is better than comparing with empty strings.
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RealBadAngel authored
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RealBadAngel authored
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Kahrl authored
All places that lock this mutex are only called by the main thread: ClientMap::updateCamera(), ClientMap::updateDrawList(), ClientMap::renderMap(), ClientMap::renderPostFx().
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paramat authored
To avoid spawn search failing in new specialised mapgens Increase spawn search range to 4000 nodes Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen and all mapgens Remove getGroundLevelAtPoint() functions from all mapgens except mgv6 (possibly to be re-added later in the correct form to return actual ground level) Make mgvalleys flag names consistent with other mapgens Remove now unused 'vertical spawn range' setting
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