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  1. Nov 25, 2012
    • MirceaKitsune's avatar
      RealBadAngel's patch which allows the lua api to read pressed player keys.... · 3d1c481f
      MirceaKitsune authored
      RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
      
      Correct lua api version number
      
      Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe.
      
      Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
      3d1c481f
    • MirceaKitsune's avatar
      A bunch of fixes · 756db817
      MirceaKitsune authored
      No longer hide players who are dead. With models, a death animation should be used instead
      
      Some changes requested by celeron55
      
      Rename a lot of things in the code, and use better lua api function names
      
      Minor code corrections
      
      Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
      756db817
    • MirceaKitsune's avatar
      Get the mesh working through the memory cache properly. Most credit goes to... · 9c8ba427
      MirceaKitsune authored
      Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
      
      Get the texture from memory as well
      
      Add .x to the list of supported formats
      
      Update LUA API documentation
      9c8ba427
    • MirceaKitsune's avatar
      Add a subfolder for models and transfer models from server to client · f9675bd2
      MirceaKitsune authored
      (obj, md2 and md3 are currently allowed)
      
      Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet!
      
      If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
      f9675bd2
  2. Jul 24, 2012
  3. Jul 22, 2012
  4. Jul 19, 2012
  5. Jun 17, 2012
  6. Jun 05, 2012
  7. Jun 03, 2012
  8. May 19, 2012
  9. Apr 08, 2012
  10. Mar 31, 2012
  11. Mar 29, 2012
  12. Mar 25, 2012
  13. Mar 24, 2012
  14. Mar 21, 2012
  15. Mar 18, 2012
  16. Mar 15, 2012
  17. Mar 10, 2012
  18. Feb 05, 2012
    • Kahrl's avatar
      Players stay in environment even when dead, damage flash and fall damage fixes · 88cdd3a3
      Kahrl authored
      Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
      damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
      damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
      88cdd3a3
  19. Jan 22, 2012
  20. Jan 12, 2012
  21. Jan 03, 2012
  22. Jan 02, 2012
  23. Dec 02, 2011
  24. Dec 01, 2011
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