- Nov 05, 2013
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proller authored
Net struct init
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- Sep 16, 2013
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kwolekr authored
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- Sep 05, 2013
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PilzAdam authored
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- Aug 14, 2013
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Kahrl authored
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- Aug 01, 2013
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proller authored
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- Jul 20, 2013
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RealBadAngel authored
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- Jul 12, 2013
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proller authored
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- Jul 07, 2013
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Kahrl authored
Do a check for valid num_files before doing assert(!m_mesh_update_thread.IsRunning()); In particular, don't execute the assertion if all media has already been received.
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- Jul 05, 2013
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Kahrl authored
Also write something about rebuilding shaders to infostream in Client::afterContentReceived()
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- Jul 02, 2013
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Kahrl authored
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- Jun 23, 2013
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proller authored
Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
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- Jun 19, 2013
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PilzAdam authored
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- May 26, 2013
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Kahrl authored
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- May 20, 2013
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MetaDucky authored
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- May 18, 2013
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PilzAdam authored
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- May 13, 2013
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Zeg9 authored
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- May 11, 2013
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PilzAdam authored
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- Apr 26, 2013
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kwolekr authored
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- Apr 24, 2013
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Diego Martínez authored
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Diego Martínez authored
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RealBadAngel authored
Check in all 6 directions instead of just 3.
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- Apr 23, 2013
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Diego Martínez authored
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Diego Martínez authored
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- Apr 18, 2013
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kwolekr authored
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Jonathon Anderson authored
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- Apr 08, 2013
- Apr 05, 2013
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PilzAdam authored
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- Mar 23, 2013
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Jeija authored
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
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- Mar 12, 2013
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Ilya Zhuravlev authored
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- Feb 24, 2013
- Feb 13, 2013
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MirceaKitsune authored
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- Jan 07, 2013
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sapier authored
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- Jan 02, 2013
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sapier authored
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- Dec 26, 2012
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PilzAdam authored
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- Dec 17, 2012
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Ilya Zhuravlev authored
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- Dec 16, 2012
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Ilya Zhuravlev authored
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- Dec 02, 2012
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MirceaKitsune authored
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- Dec 01, 2012
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Kahrl authored
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