- Sep 10, 2013
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PilzAdam authored
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- Aug 14, 2013
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Kahrl authored
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- Aug 13, 2013
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sapier authored
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- Aug 01, 2013
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proller authored
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- Jul 30, 2013
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sapier authored
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- Jul 20, 2013
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PilzAdam authored
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RealBadAngel authored
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- May 26, 2013
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Kahrl authored
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- May 04, 2013
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PilzAdam authored
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- Apr 26, 2013
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kwolekr authored
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- Apr 24, 2013
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Diego Martínez authored
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- Apr 23, 2013
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Diego Martínez authored
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Diego Martínez authored
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- Apr 18, 2013
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Jonathon Anderson authored
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- Apr 05, 2013
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MirceaKitsune authored
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- Mar 29, 2013
- Mar 23, 2013
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Jeija authored
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
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PilzAdam authored
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Jürgen Doser authored
This way flowing liquids actually show the backface when specified to do so. Without this, TileDefs where by default initialized with backface_culling = true and never set otherwise. For backwards compatibility, an old client connected to a new server, or a new client connected to an old server will behave like before i.e., backface_culling is always true.
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- Feb 24, 2013
- Feb 13, 2013
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MirceaKitsune authored
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- Jan 07, 2013
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sapier authored
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- Jan 02, 2013
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sapier authored
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- Dec 16, 2012
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Ilya Zhuravlev authored
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- Nov 29, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Nov 26, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Nov 25, 2012
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MirceaKitsune authored
RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
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MirceaKitsune authored
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
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- Sep 04, 2012
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Perttu Ahola authored
Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible InventoryList width field
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- Jul 24, 2012
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Perttu Ahola authored
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- Jul 23, 2012
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Perttu Ahola authored
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- Jul 22, 2012
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Perttu Ahola authored
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- Jul 19, 2012
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Perttu Ahola authored
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- Jun 17, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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